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There's even a third layer -- engines like UE4 or Unity or libraries like SceneKit. There are so many steps to setting up shaders and lights that it's handy to
by sehugg 11y ago
There's even a third layer -- engines like UE4 or Unity or libraries like SceneKit. There are so many steps to setting up shaders and lights that it's handy to have something that can intelligently handle all the moving parts -- like juggling the limited per-pixel lights with vertex lights, for example.
- increment_i 11y agoHow can a third party commercial 3D engine be a layer to writing your own 3D engine?
- pjmlp 11y agoI imagine maybe by not providing all the pieces one might need in certain types of rendering algorithms. Just a guess.