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That depends entirely on the quality of the virtual avatar. Facial expression capture is already used heavily in character animation for movies, such technolog
by gnaritas 11y ago
That depends entirely on the quality of the virtual avatar. Facial expression capture is already used heavily in character animation for movies, such technology will be a core part of the VR experience in the future. It is quite inevitable that the VR experience will continue to improve until it's basically the Matrix and being in VR will be a perfectly fine substitute for being in the real world. For business, it won't need to be nearly that good to kill most business travel.
My company has remote workers in 5 states and offices in 2, when VR is good enough we can eliminate lots of unnecessary business travel that only exists because to satisfy the human social urge for presence. Nothing is accomplished by this travel that couldn't be done over Google video other than making people feel better. I suspect this is the norm for a large amount of business travel.
- c22 11y agoDoes it matter how well the system analyzes and recreates facial gestures when anyone can just > load poker_face.vrscript?
- bsenftner 11y agoYes it does matter. It's presence, and the interactive responsiveness between participants. Loading a script / playing a script won't have that. What you're describing will be the new bot, and identifying them will be like having street smarts.
- gnaritas 11y agoIs that what you do at work, load up your poker face and try and hide all your emotions? I don't think that's what most coworkers would want to do so I don't see that being a problem. People will know if you're not hooked up for real, no bot will fool a human unless there's real AI behind it. You can tell when you're up against another person vs any bot.
- deleted 11y ago[deleted]