4 ms·
There was a slightly worrying bit of latency visible here: https://youtu.be/rnlCGw-0R8g?t=32 https://youtu.be/rnlCGw-0R8g?t=32
by rkangel 11y ago
There was a slightly worrying bit of latency visible here:
https://youtu.be/rnlCGw-0R8g?t=32 https://youtu.be/rnlCGw-0R8g?t=32
- leapmotion_alex 11y agoMuch of that is the projector. The experience within the headset itself is much tighter, less than 35 ms from end to end. (Our tech accounts for 12-13 milliseconds, while a 90 Hz VR display and the GPU add about another 22.) While the experience of latency varies from person to person, we've found that this level generally doesn't register on human perception. Head tracking needs to be less than 20 ms because you're relying on both your vestibular system AND your eyes to be in sync. If they're not in sync, your brain will interpret this as you being ill, and you will feel sick. With your hands, you only really have your sense of proprioception, so the latency restriction is lighter.
- StavrosK 11y agoI've had a Leap motion since very early on, and it's been working very well. Especially the software update where they upgraded to a skeletal hand model has made many glitches go away. Both latency and accuracy have been great, so maybe the latency there is because of the animation? I'm not quite sure, but based on how good my experience has been with the first Leap, I doubt this one is worse.
- killa_kyle 11y agoHere's another video: GEOMETRIC - https://www.youtube.com/watch?v=RLEEVGxu_k8 https://www.youtube.com/watch?v=RLEEVGxu_k8