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Evernote CEO Shares The Numbers that Makes Freemium Work
- petercooper 17y agoI suspect their retention rates could be a lot better.. I paid for Evernote a year ago. The other day I got a mail saying my account had been reverted to a free one until I renewed. But I haven't bothered. Evernote is great but I rediscovered that the free account works just fine.. oops! If they'd notified me a week or two in advance, I'd probably have paid for year two for fear of "losing" my privileges (whatever they are).. but as it is, it still "just works." Just pointing this out in case other startups consider dealing with renewals in the same way. If people are reminded of how awesome the free account is, there's less motivation to renew! I suspect I'll end up renewing just as a token of support though..
- patio11 17y agoThat seems like an excellent place to put an engineer to work improving the marketing. It is really shockingly easy to put a pipeline between the product and marketing rather than treating them as two ill-fitting bits grafted onto the Frankenstein monster that is the company. For example, your company has nigh-omniscience regarding the value they're getting from your product. Your company wants to ask them for a sale (the renewal). Combine both of those into one email: you should renew this because you saved 47 photos with us, saving you several hours and loss of precious memories like Cousin's Wedding and Study in Violet #8. Did we mention it is only $PRICE? (Obviously, handle with care, particularly for regulated industries.) I spent $250 on MailChimp credits this morning because email marketing is printing money at the moment. Previously customers received a hints & tricks followup email 1 day after signup (if they asked for it). I tweaked that a bit so the computer watches their activity in the first day and customizes the subject line to fit their interest. That took thirty minutes of work to double open rates, which helps retention considerably and ultimately leads to more sales. Back to Evernote for a second: they could also probably make serious money by A/B testing obvious candidates for improvement on their front page and their purchasing page. Revenue per user is not a fixed number if you start doing conversion improvements.
- aidanf 17y agoI find Evernote's free model oddly generous and I suspect their conversion rates could be much higher with some tweaking. I use it every day and I don't come close to reaching my monthly limits. It's actually become one of my most used apps in recent months and I'd happily pay a monthly subscription for it - but the free plan is so generous I've never needed to.
- lambda 17y agoGoogle's freemium services, such as GMail and Google Apps, are plenty generous, and they don't really get conversion until you buy an entire institutional version (and for universities, they even give you an institutional version for free). Now, Google does also make money on ads, but the point remains that it really doesn't take a high conversion rate to get a freemium service to make money; as long as the cost per user is low enough, it can be beneficial to be very generous to your free users in order to attract a lot of people and get just a few more premium users.
- petercooper 17y agoIn Google's case, though, it probably doesn't pay to waste time setting up systems to properly deal with small fry customers. And since the free users are being advertised to anyway, they don't miss out on much. You're right though. Someone ran the numbers on Spotify (the music streaming service). They charge $15 a month for ad-free listening or you can just use it free. Based on average listener profiles, it worked out at something as small as 1-2% of the userbase needing to pay to cover all the streaming costs involved (from what I recall).
- rubyrescue 17y agomakes me think of http://sivers.org/1pct http://sivers.org/1pct - there's a number smaller than 1%...
- petercooper 17y agoHeh, except Spotify is good enough that most people should be paying for it.. g Barely touch iTunes anymore and don't buy any music as it's nearly all on Spotify :-)
- mixmax 17y agoSome metrics: From the article: 60 servers 35% active users (defined as being active a given month) 2,335,676 total users 41,598 premium users 38972 users per server 4 sysadmins $68,641 - Total variable expenses (hardware + software + hosting + network + operations staff + support staff) $145,000 - Total revenue from active premium users From this we can deduce some interesting numbers: free/paying ratio (all users) - 1,7% free/paying ratio (active users) - 2.2% revenue per user (all users) - $0,06 revenue per active premium user - $3,5 Variable expense per user - $0,29 38927 users per server 583919 users per sysadmin I particularly find the $0,06 revenue per user interesting, since it gives a rough number to work with if you're doing a freemium website. Eg. if you need $10.000 in monthly revenue to break even you will need 166.666 users.
- jacquesm 17y agoI'm surprised at the low amount per active premium user, my numbers are much lower overall, but the amount per active user is almost 7 times as high. The free to paying ratio is (coincidentially?) almost exactly the same.
- ovi256 17y agoWell, in engineer's/scientist's terms, 7 times approaches the bar of significance, 10 times :)
- houseabsolute 17y agoI'm aware that some Europeans use commas to do their decimal separator, but I've never heard of anyone using the same symbol for both decimal separator and thousand-multiple separator. All the same, thanks for breaking out the numbers.
- deleted 17y ago[deleted]
- mixmax 17y agoI'm ashamed to say that it boils down to two factors: Laziness and copy/paste :-)
- seldo 17y agoIt's really interesting to me that he even considers taking Moore's law into account when doing cost planning, but of course it makes sense. I also like this line: For a really quickly growing startup that's always doing something new, you have to multiply Moore's Law by Murphy's Law; "The number of things that will go wrong will double every year." Sure servers get cheaper, but you probably bought the wrong ones anyway...
- z8000 17y agoI cannot help it. The number of things that go wrong with their text cum HTML editor does double every year (EN for OS X)! It's really quite poorly implemented. Plain text suddenly transmogrifies into bold text with a different font, deleting a CRLF causes the current paragraph to randomly have double-spaced lines, etc.
- axod 17y ago>> 1. Make a product that a billion people will fall in love with and use for the rest of their lives. >> 2. Make it easy for a single-digit percentage of them to pay you a few bucks a month once in a while. >> 3. Make sure your variable costs are low enough that you can make a mountain of profit if you get #1 and #2 right. This is great advice.
- TotlolRon 17y agoThe vast majority of products (and web products) do not meet number 1. Appealing to a billion is not a prerequisite to being valuable or/and successful.
- axod 17y agoI think 1. was exaggerated. The model still works if you only appeal to a few thousand people who use your product for a while, if you can get some of them to pay you money.