3 ms·
id software's were usually not too bad: Quake's pak0.pak: https://quakewiki.org/wiki/pak0.pak https://quakewiki.org/wiki/pak0.pak Quake 3 Arena's pak0.pk3: ht
by wink 11y ago
id software's were usually not too bad:
Quake's pak0.pak: https://quakewiki.org/wiki/pak0.pak https://quakewiki.org/wiki/pak0.pak
Quake 3 Arena's pak0.pk3: http://openarena.wikia.com/wiki/Pak0.pk3 http://openarena.wikia.com/wiki/Pak0.pk3
- striking 11y agoBut that's because John Carmack et al. were geniuses that were ahead of their time, who put effort into making fun out of programming games. It became especially important as people started buying Quake's engine and modding it to be different games entirely. https://en.wikipedia.org/wiki/Game_engine#/media/File:Quake_-_family_tree_2_Simplified.svg https://en.wikipedia.org/wiki/Game_engine#/media/File:Quake_... for example
- solipsism 11y agoPak files aren't really relevant here. At build time or before it, assets will be built into pak files, but before that (as they're being created and edited) they live in a directory structure and that directory structure is committed to source control.