2 ms·
Or you use floating point textures.
by wolfgke 11y ago
Or you use floating point textures.
- wongarsu 11y agoBut even the smallest floating point format still has 16 bits per channel.
- Dylan16807 11y agoR11F_G11F_B10F, RGB9_E5 Both pack floating point RGB into 32 bits per pixel. Combine that with a separate alpha channel and you're only at 40. Don't ask me how spectacular the support is.