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I'll chip in as a recent animator-turned-web-developer: 1. Learn plain old JavaScript(https://developer.mozilla.org/en-US/docs/Web/JavaScript https://developer
by RikNieu 11y ago
I'll chip in as a recent animator-turned-web-developer:
1. Learn plain old JavaScript(https://developer.mozilla.org/en-US/docs/Web/JavaScript https://developer.mozilla.org/en-US/docs/Web/JavaScript), paying particular attention to both ES5 and ES6. Most of the latest frameworks work with JS as its base, so if you know JS you'll likely find it easier to figure them out.
2. Learn CSS(it's easy, shouldn't take you more than a couple of hours) and then dive into SASS or LESS.
3. Take some time to learn how Node and it's package manager npm work.
4. For the more back-endish choices, I'd have a look at getting a basic understanding of NodeJS, RoR and Django. One of these should appeal to you more than the others and I'd just pick one and stick to it.
- pbhjpbhj 11y agoRe 1., this might help - https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re.... Also https://www.codeschool.com/paths/ https://www.codeschool.com/paths/ has some quite good tutorials, albeit a bit hand-holdy. https://jsfiddle.net/ https://jsfiddle.net/ and other REPLs are great when trying new things. I'd also learn to use Git with GitHub - source control is a relative newcomer to web dev but is de rigeur IMO.
- juliankrispel 11y ago`Learn CSS(it's easy, shouldn't take you more than a couple of hours)` That's kind of hilarious.
- juliankrispel 11y ago`Learn CSS(it's easy, shouldn't take you more than a couple of hours)` That's kind of hilarious.