9 ms·
app : Vect n a -> Vect m a -> Vect (n + m) a That is pretty amazing if you ask me. I look forward to the day when we all use languages which save programmers
by bojo 11y ago
app : Vect n a -> Vect m a -> Vect (n + m) a
That is pretty amazing if you ask me. I look forward to the day when we all use languages which save programmers from themselves.
- vosper 11y agoAs a Python programmer who doesn't understand this notation - what am I looking at, and what's amazing about it?
- corysama 11y agoYou're gonna have to read the article to find out.
- bsznjyewgd 11y agoA length n vector of a's, appended to by a length m vector of a's, results in a length (n + m) vector of a's. This is a safety guarantee that is statically checked at compile time rather than dynamically checked at run time.
- tunesmith 11y agoYou have two parameters - a vector of size "m", and a vector of size "n". The function signature then expects to get back a vector of size "m + n". Contrast that with a language with method signatures that can only return types like "Vector" or "List", without any information that is dependent on the incoming parameters. So then, the logic is checked - if the method returns a vector that is anything other than the size of the two incoming parameter vector sizes added together, it won't compile. In other words, even more behavior that would normally be a runtime bug is checked at compile time, which is a good thing if you are working in a domain where correctness is important and want to avoid runtime bugs.
- eximius 11y agoBasically the length of the vector is encoded at the type level. Lets you do all sorts of cool stuff. You can have number systems modulo n, which are only compatible with other numbers modulo the same n because they are distinct types. It's just another level of abstraction that pretty much nothing else has.
- andrus 11y agoapp : Vect n a -> Vect m a -> Vect (n + m) a is a type signature for a function, `app`, which should append a vector (`Vect`) of length `n` to a vector of length `m`. What's cool about Idris and other dependently-typed languages is that the length of the resulting vector, `n + m`, can be tracked in the type. This can prevent a whole slew of errors.
- badsock 11y agoThe "Vector m a" means that it's a vector (like a Python list) that can only be m elements long, and those elements can only be of type a. E.g. "Vector 3 Int" will always be a Vector with three integers in it. If you try to treat it like a vector of any other length it will refuse to compile (e.g. pass it to a function that requires that it have 4 or more elements). The whole line is the type declaration for a function (app) that takes a Vector of length m, and a Vector of length n, and produces a Vector of length (m+n). Which is to say, the compiler knows at compile time what length the resulting Vector will be, and will fail to compile if the function you've written doesn't - provably - always meet that requirement. From a Haskeller's perspective it's amazing because container types are famous loopholes for code that produces runtime errors. For instance, if you call the "head" function (returns the first element) on an empty list it will halt the program at run time with an error, despite the fact that it passed the type check (because an empty list and a full one have the same type). As someone who learned Haskell and subsequently have been writing a lot of Python, I keep a mental tally of how many of my bugs (some of which took ages to track down) would have been caught immediately by a type system like Haskell or Idris'. I'd say it's well over half. In Haskell those kind of errors are drastically reduced, but a few still slip through. Languages like Idris can catch even more of them, in a clever way, which is awesome.
- frankpf 11y agoI'm not an expert in Idris, but I will try to answer this as best as I can. That's the Haskell type notation (Idris and Haskell are similar). Here's an example: plus5 :: Int -> Int plus5 n = n + 5 The first line is the type declaration of the `plus5` function. You can read it as "plus5 takes an Int as argument and returns another Int". The second line is the function declaration. The equivalent in Python would be: def plus5(n): return n + 5 The syntax is the same when functions have more arguments: add :: Int -> Int -> Int add a b = a + b This means that add takes two integers as arguments and returns another integer. This syntax might look strange (you could be asking yourself "How do I distinguish between the argument and return types?") but that's because in Haskell functions are curried[1]. Haskell (and Idris as well) also has parametric polymorphism, so you can define functions which operate on generic types. For example, the identity function: id :: a -> a id x = x You can read this as "`id` is a function that takes an argument of type a and returns another argument of type a (so the return type and argument type must be the same)". This means the id function will work for any type of argument (String, Float, Int, etc.). Note that of course this is not dynamic typing, Haskell and Idris are statically typed and therefore all the types are checked at compile-time. Now, let's move on to Idris. One of the reasons there's a lot of excitement over Idris is because it has dependent types, i.e., you can declare types that depend on values and these are checked at compile-time. The example GP gave was this: app : Vect n a -> Vect m a -> Vect (n + m) a `app` here stands for append. This is the function that appends two vectors (lists of static length) together. In Idris, `Vect x y` is a vector of size x and type y, so Vect 5 Int is a vector of 5 integers. So, essentially, `app` is a function that takes two vectors as arguments, `Vect n a` and `Vect m a` (this means they can be of different sizes but their content must be of the same type). It returns a `Vect (n + m) a`. Think about it for a minute. That is amazing! We can be sure that, at compile-time, just by looking at the function signature, our append function, given two vectors of size n and m, will _always_ return a vector of size (n + m). If we accidentally implement a function that does adhere to the type specification (for example, it appends the first argument to itself, returning a Vect of size (n + n) instead of (n + m)), the code will not compile and the compiler will tell us where is the bug. [1]: http://learnyouahaskell.com/higher-order-functions#curried-functions http://learnyouahaskell.com/higher-order-functions#curried-f...
- dllthomas 11y agoOne thing that no one touched on: In reading Haskell (and apparently Idris) types, a name that starts with a lower case letter is an unbound type variable - sort of like a template parameter in C++. The `a` in each of the Vect's must be the same type but it can be any type (picked at the call site, for any given call).
- solomatov 11y agoActually it's not that easy. Everywhere you have a type you need to proof that the expression really has the right type, and it's not just type annotation, it's a real mathematical proof. To understand the complexity of the task, try proving that insertion sort is really a sort algorithm. You write more code, and writing it will take more time than you would do in a 'normal' typed language.
- serverholic 11y agoYou can choose how rigorous you want your proof to be. I'd highly recommend reading Chapter 1, Section 1.3 from Type-Driven Development. The first chapter is free. https://www.manning.com/books/type-driven-development-with-idris https://www.manning.com/books/type-driven-development-with-i...
- rfw 11y agoUnfortunately, the usefulness is limited – the size of all Vects must be known at compile time. While this does prevent a large class of bugs that arise from incorrect compile-time knowledge, the size of the class of runtime bugs affected by this is a lot smaller, as for each differently-lengthed Vect, a distinct instantiation of the Vect type needs to exist at compile-time.
- kmicklas 11y agoNot quite. Types can depend on runtime values. This can in effect _force_ the programmer to perform the required validation when accepting foreign data.
- lambdasquirrel 11y agoNot only that but you can arbitrarily encode constraints. Want to check something silly like whether there's an even number of elements in a list? Yea you can do that, and pass it along. I can do stuff like, okay, I know the max size of the files we're going to accept is 1mb.
- dllthomas 11y agoAlmost arbitrarily - they must be computable... ;)
- kazagistar 11y agoFrom what I know, Idris does not have this constraint: you are free to introduce nontermination wherever.
- kmicklas 11y agoYou're correct that Idris doesn't force termination. That doesn't let you compute non-computable functions though (e.g. the busy beaver function).
- 11y ago
- tines 11y agoAs a C++ programmer, I'd like to ask how is this different in effect from template<typename T, std::size_t X, std::size_t Y> std::array<T, X + Y> app(std::array<T, X>, std::array<T, Y>);
- jonahx 11y agooperationally, i'm not sure if there is. it's certainly a lot prettier, though. i'd be curious if there's a deeper difference, too. it feels like there is, at least to me...
- dllthomas 11y agoMy recollection of C++ (possibly outdated since 11 or 14, though that would - pleasantly - surprise me) is that template parameters must be picked at compile time. With Idris, you can pick X and Y at runtime and still get compile time checking.
- pcwalton 11y agoBecause with dependent typing, the length can be specified at runtime and you still get static checking. There's also a huge difference between untyped templates and strongly typed generics, but in this particular case the difference is somewhat subtle.
- andreaferretti 11y agoHow does it work exactly? Both languages check things at compile time, but of course in c++ the length has to be known statically. Does idris generate code at runtime for the right size?
- chenglou 11y agoThink about generics in any language, say Java Stack<String>. The type Stack is parametrized by the type String. What would you do in a language without generic types? To achieve the same effect, you'd need to create a custom StackString type, which itself is trivial. But then, you'd need StackInteger, StackBoolean, StackSomeoneElsesCustomType, etc. Language with a type system but without generics have this above downside. Usually you'd just give up making a type for each of these, and simply use the Stack type. Language without Idris-like dependent types suffer the same downside: instead of creating Stack<String, n>, you're forced to create Stack<String, One>, Stack<String, Two>, Stack<String, Three>, where One/Two/Three are unique types you created to conceptually represent a number. If you don't even have generics, you'd need to create StackStringOne, StackStringTwo, ... Dependently typed languages encode numbers (among others) as unique types, to simplify. Imagine this: put: Stack<String, Three> -> String -> Stack<String, Four> This isn't too hard to imagine is it? No runtime checks needed. Once you get the output you can carry it around, along with its type, to places that accept Stack<String, Four>. So, asking "how come you don't have to generate these checks at runtime?" is similar to a programmer who's never seen generics asking "how come you can parametrize? Don't you have to generate all the StackString and StackInteger, etc.". It just works. Hope that analogy was clear =). Dependent types in general blur the line between values and types, as you've seen above. Think of the usual values you use, and imagine having a new type to represent each one. Dependent types let you do this in a sane and logical way.
- dllthomas 11y agoWorking in Haskell, I don't feel like it's "saving me from myself" so much as giving me tools I can use to save myself.