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As someone old enough to remember that time, no one said that.
by theinternetman 11y ago
As someone old enough to remember that time, no one said that.
- moron4hire 11y agoAs also someone old enough to remember that time, lots of SNES and Sega Genesis owners were saying that. And people were getting sick from Doom at far greater rates than they are today from Oculus Rifts.
- onli 11y ago> And people were getting sick from Doom at far greater rates than they are today from Oculus Rifts. That remains to be seen when VR headsets arrive in households. We just don't know that yet. I got convinced by the tech after trying a Develover Kit, but the that people (inclduing me) will get sick from it is my big concern.
- kamaal 11y ago>>people (inclduing me) will get sick from it is my big concern Sick doesn't mean cancer or tuberclosis. I remember from my childhood watching TV was considered bad, because it was thought to be bad fore one's eyes. Ear phones were bad for the ears and reading on the smart phone in a bus makes me motion sick to date. Like everything there is a middle ground.
- onli 11y agoI mean getting sick, as in having to throw up. A bit like motion sickness, though it is not exactly the same thing. If enough people can't use it because they get uncomfortable from it, because they puke on the floor, that would be a bad thing. I understand that there is a lot of work being done to prevent that. And still I think it is something to look out for.
- moron4hire 11y agoI've ran demos on the DK2 where only 1 person out of 200 said they got dizzy. They certainly didn't puke anywhere. This was code running in a web browser. I would say, from the hardware standpoint, the issue is solved. It's up to developers to write software.
- vegabook 11y ago"Sick from Doom"?? I don't remember anybody getting sick from Wolfenstein or Doom. Controversy around (for the time) violent graphic realism? Sure. Seasickness? No.
- moron4hire 11y agohttps://www.google.com/search?q=doomsickness&oq=doomsickness&aqs=chrome..69i57j0l3.1720j0j7&sourceid=chrome&es_sm=122&ie=UTF-8#q=doom+induced+motion+sickness https://www.google.com/search?q=doomsickness&oq=doomsickness...
- tslug 11y agoI was one of the developers on the original Doom and got so sick from playing it that it motivated me to debug my code faster. The phases were no problemo, sweating, farting, nausea, then that was it: gotta lie down and hug the cold, firm floor. I eventually became less sensitive to it. I imagine the same will happen with VR after we get our "VR legs".
- corysama 11y agoBonus: "VR legs" have been shown to carry over into meatspace. As in, there are VR users reporting "I can read in the car for the first time!" But, it takes a lot of slow, careful build-up to do well. Conversely, if someone has bad experiences and tries to power-through them anyway repeatedly, it can build up an aversion similar to a "bad tequila night" and ruin VR for that person permanently. Thanks for making Doom! :)
- vegabook 11y agoInteresting info that I was not aware of. I guess I was just a casual player, not a developer like yourself doing it all day long (super-kudos btw - you changed the gaming world). All I remember about Wolfenstein and then Doom, is the wonder, the wow. I personally was amazed that this 3d rendering, basic as it was, was even possible, at the time. We were well before any 3d graphics acceleration. This was bog standard frame buffer VGA, or even, for Wolfenstein, CGA? Correct me if I'm wrong. Silicon Graphics workstations were super-exotic! I suppose VR has a higher hurdle-rate because the nausea thing has been pre-telegraphed by early adopters of suboptimal beta tech. But I have no doubt that immersive technology is the future.