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This is a cool technique. The WebGL demonstration is pretty compelling! It's a little odd to me that they describe distance fields as having an unavoidable pro
by kevingadd 11y ago
This is a cool technique. The WebGL demonstration is pretty compelling!
It's a little odd to me that they describe distance fields as having an unavoidable problem with sharp corners, though. The Valve paper on signed distance fields for text demonstrates a simple workaround that fixes sharp corners...
- thorp5555 11y agoWhile it seems simple in the paper, it is way more complicated to implement in practice as it comes with all sorts of edge cases. https://lambdacube3d.wordpress.com/2014/11/12/playing-around-with-font-rendering/ https://lambdacube3d.wordpress.com/2014/11/12/playing-around...