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Other projects have to do a lot of work to support OS X too. So I guess I still don't see your point. Electron, for instance, had to program an entirely differe
by gelasio 11y ago
Other projects have to do a lot of work to support OS X too. So I guess I still don't see your point. Electron, for instance, had to program an entirely different object model to represent OS X's kludgy global menu bar when every other OS has menus attached to application windows.
I can't believe your defending OS X though when Apple makes you buy a whole computer from them to use it...meanwhile I can run a 6 month trial of Windows (over and over again) on any virtual machine. Honestly, it's way more work to support OS X than Windows if you really bother to look at it.
- city41 11y agoApple is definitely not innocent here. They force a lot of terrible decisions too. I think ultimately though, this conversation boils down to my bias and experience versus your bias and experience.
- gelasio 11y agoSure, everybodys bias is painfully obvious here on HN. But I don't think that negates the fact that to develop anything at all for OS X I have to buy a whole computer from Apple, since it's damn near impossible to get a stable OS X experience by running it in a VM or directly on non-Apple hardware. Furthermore, remotely accessing Xcode on a Mac from a non-Mac computer is really painful since the only option is VNC - the bottom of the barrel, lowest common denominator of remote screen sharing protocols.