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> It would be nice if you put the open source the game as well (seeing as it's free atm, so no profit loss from it). This is terrible advice, unless you think
by JabavuAdams 11y ago
> It would be nice if you put the open source the game as well (seeing as it's free atm, so no profit loss from it).
This is terrible advice, unless you think you'll never be able to profit from the product itself. Don't give up prematurely!
That said, the typical case is that hobby games don't make any money, so it may be a good idea to open source it, but later. Definitely not immediately.
- chii 11y agoThe money isn't really in the source code - it's in the execution, and community building afterwards. Making a free game can create a following that can help you win players in the future. Making it open source just gives you a bigger audience - people who likes to tinker would be more interested. It's not a black and white situation, where value is lost when you open source!
- yoklov 11y agoI'm honestly curious, do you know of any games that remained commercially successful after open sourcing, without having some secondary meta-game source of income (multiplayer servers, f2p, etc.) Eldritch, I know is, but I'm not sure how commercially successful it was.
- JabavuAdams 11y agoHave you actually made any money making games, because this all reads as hopelessly naive?