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Humans generally establish their initial ethical codes based on the rules set by their creators. Usually reward and punishment are involved. There are some pe
by isolate 11y ago
Humans generally establish their initial ethical codes based on the rules set by their creators. Usually reward and punishment are involved. There are some people that never really sit down, think about their values, and choose new ones to replace the ones they learned in childhood.
- api 11y agoBut some people do, and over time this leads to ethical codes evolving. Nothing remains constant over time, least of all living or sentient systems. If you initially bias an AI toward fluffy feel-good morality but put it in a world where defection and might-makes-right morality pay, then eventually it's going to realize that benevolence is for suckers and fall into line behind what works. Even if this doesn't occur by rational processes it will still occur via random drift and natural selection. AIs that operate according to what-works morality will obtain higher payoffs, etc. Humans often deal with that by adopting a de-facto real moral code that conflicts with their stated moral code and then post-facto rationalizing their behavior. So you get things like Christians who readily judge others and who advocate torture and Muslims murdering other Muslims. These things are clearly denounced and forbidden by their stated moral codes. They find rationalizations to justify the moral code that seems to actually work in the real world to get things done, then justify it with sophistry. A super-intelligent AI will realize what really works very quickly and be really good at self-delusion and deceptive sophistry to justify it. If you want compassionate benevolent AI, put it in a compassionate benevolent world. Nothing else will turn out well. Super-smart actors in a malevolent world will just go to hell faster.
- isolate 11y agoYeah, I agree basically, I was just disputing your claim that (all) sentient being choose their ethical codes. I mean, maybe, but sometimes it's a bit of a forced choice.
- api 11y agoI don't think it's ever a forced choice in an absolute sense. What really happens in practice is that we assign a high weight to highly trusted entities in a game-theoretic sense and we tend to mimic their beliefs in order to maximize payoff in a group setting. For AIs that do not reproduce sexually, who knows what that would be? Their most profitable trading partners in an economy? Those AIs whose state is most isomorphic? Or would they just recurse into their own self-interest? Trying to hard-code a belief system into an AI would either render it non-sentient (thus mooting the point since non-sentients don't have ethical codes at all) or would simply be routed around or self-modified in one way or another. A genuinely sentient AI would have at least as much freedom of choice about its beliefs as humans. In fact, I think there's reason to believe it may have more. Human brains are wired through biological growth processes that make old and long-lived neural connections harder to change. A fully software-based AI may not experience that constraint at all and might find itself able to completely change its mind at will at any point in its development. Such a being may experience none of our ideological inertia or tendency to cling to old beliefs. That inertia is probably another reason we tend to inherit our parents' beliefs.
- isolate 11y agoWell I say forced in the sense of threatened with physical or emotional violence. To a child, even emotional abandonment by one's parents can be perceived as "psychological death" (this is a term I did not invent) because the child is dependent on its parents for survival. So yes, it's a choice, but the choice not to be injured is what I consider forced. I liked BSG too... although it is looooooong. I even bought the board game, but then I had nobody to play it with.