5 ms·
If you want to play without external help like a guide or a spoiler, it is almost impossible to get anywhere because the game only gives you little hint of what
by seren 11y ago
If you want to play without external help like a guide or a spoiler, it is almost impossible to get anywhere because the game only gives you little hint of what is happening at a given time.
Using "spoiler file" or wiki, will give you a rough overview of the creature's strength and ability, weapon effectiveness, etc. This is helpful but is not enough to win.
To win you must understand deeply (grok) all the different mechanisms of the game (hunger, prayer, sacrifice, alchemy, intrisics, etc) and then have a strategy.
This guide allowed me to ascend :
https://alt.org/nethack/mirror/homepage.mac.com/mhjohnson/mag-r342.html https://alt.org/nethack/mirror/homepage.mac.com/mhjohnson/ma...
This is counter intuitive but the early game is much harder, once you have found the right items, identified important scrolls and potions (about finishing gnome mine & sokoban) the game becomes much easier. And if you are well prepared everything beyond the Valley of Death is kinda boring and "easy". For a first ascension, it is probably wiser to chose an easy class (valkyrie, barbarian, knight, wizard).
Key strategy for the early game are : using your pet to identify cursed items, to not level up too quickly because the generated monster will become too tough, when in a desperate spot engraving "Elbereth" with your fingers might save you a few times[0], praying at the right time, etc
A full game with a successful ascension is about 20-30 hours. However you probably need 50-100 hours of failed attempt to learn the rope first. And it can be frustrating at times because even if you know the game better, it will take some times to make a breakthrough and survive the early levels.
Lastly if you really want to learn fast, play on a public server, and when you are in a very tough spot, you can (at least you could) ask people on #Nethack on Freenode for advice.
In the end, the game is very satisfying, because even if there is a big element of luck, once you know the game well, this is your skill as a player that will determine if you live or die, and this is really rewarding.
- e12e 11y agoAha! I was wondering about your "20-30" hours number, then I found this[1]: "Know firstly that Moria is a much longer game than NetHack. This is a consequence of the vastness of Moria's dungeon. It may take weeks and months to play an Moria character from the beginning to the triumph over the Balrog (or to a late but permanent death)." I played quite a few hours of Moria (never killing the Balrog, but I never really was that motivated to "win" - I generally enjoyed finding new items, and discovering/learning "all" the spells. This in the older versions that included fun things like "Genocide"). I've also played a bit of the various Angbands, but I keep feeling that the stuff they add/change tend to make for an inferior game. I really thought NH and Moria were more similar -- I think now that my initial dislike for NH was based on this misconception (NH is indeed a poor Moria, but it might be a great game if not viewed as a "version" of Moria). [1] http://nethack.wikia.com/wiki/Moria#Gameplay http://nethack.wikia.com/wiki/Moria#Gameplay
- zipwitch 11y agoAt high levels you're less likely to die in the simple course of wandering around the dungeon, but there are a number of challenges only encountered at high levels that have little margin for error, and can be swiftly deadly to even a well-prepared character if the player doesn't know exactly how to respond.
- seren 11y agoI agree. I tend to genocide Lich and mind-flayers so there is nothing too bad left if you have enough HP, AC and blessed potion of full healing. But the riders can be scary if you don't know how to deal with them.