3 ms·
For some reason, while I always see Adam Cadre mentioned along with Plotkin and Short among the innovative modern IF authors, something about his writing style
by lambda 11y ago
For some reason, while I always see Adam Cadre mentioned along with Plotkin and Short among the innovative modern IF authors, something about his writing style just rubs me the wrong way and I've never been able to enjoy his games.
- the_af 11y agoI think he is great, at least the games I've played, but I suppose some could find his writing slightly pretentious. The first game I played by Adam was Photopia, and while it's not particularly interactive, I found it tremendously moving. It has it all, in my opinion: a moving storyline that doesn't necessarily tie all ends neatly, non-linear narrative, a novel point of view (it's not a big spoiler to say that almost every game segment is "narrated" from the point of view of someone who likes the main character, but we never actually play the main character), and some pretty clever moments (the maze, the exploration of the Red Planet). It's a game I immediately replayed once I reached the ending I finally had the full picture, because some scenes get a new meaning once you know what's truly going on. Of course, the same applies to 9:05: it's amusing to replay it once you know what's going on. More in general, I think the IF community is marvellous (I haven't followed it in a while, no idea if it's still active). To me, it was like a games rennaissance. There were authors truly exploring what narrative in games could do, and while there is a mandatory technical know-how -- some of the IF languages are programming languages after all -- it's way lower as an entry barrier than, say, almost anything with graphics, let alone 3D graphics. I think this "not caring about using the full power of the computer" was an advantage to game authors.