4 ms·
It hardly matters how many games really because 90+% of indie games aren't ever going to make more than $10k. However, those numbers were for one indie game wi
by TheDong 11y ago
It hardly matters how many games really because 90+% of indie games aren't ever going to make more than $10k.
However, those numbers were for one indie game with light usage. If you want your poor little server to support multiple games, you'll need a a few hundred $/mo more in servers, possibly a second devop, and massively more development time.
Whether that stuff is worth it or not can very well be gauged by the fact that people pay for it.
If it weren't worth it, people would sell on alternate platforms like their own website or what have you.
You're stating your opinion as fact, but the numbers don't agree with you.
- Dylan16807 11y agoTalking about linear scaling does not change the percentages. I'm not saying you could replace steam with a $20 server, I'm saying that you can run some forums and leaderboards for $20 per game. But that was just a number I threw out. How about looking at 5% of steam's 30% across roughly a billion sales, that is way way more than it would take to run some forums and leaderboards and cloud saves etc. - More importantly, I don't think you're following what my core point is. I'm not saying that steam is a bad deal. I'm saying that all those things mediumdeviation listed are pennies on the dollar of the value steam actually provides. If steam only gave that, everyone would go elsewhere rather than pay 30%. Steam's value is in people finding your game, paying for your game, and downloading your game. Very little else matters. So when Eevee says they charge 30% to be a gatekeeper? Yeah, that's a valid point. They have a minor feature list a mile long but it's nothing compared to the core feature of being a gatekeeper store.