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It's entirely possible to spawn an alternate universe. In fact, it's recommended to spin up an offline version of ~zod to develop on so you don't end up crashin
by chc4 11y ago
It's entirely possible to spawn an alternate universe. In fact, it's recommended to spin up an offline version of ~zod to develop on so you don't end up crashing you actual planet. The `-F` flag makes it so your ships only connect over localhost instead of looking up the top-level galaxies from *.urbit.org
It's also possible to hard-fork the network. The galaxies' public key hash is hard-coded in the source, so if you change it your ship will accept that the new key is the actual galaxy. Of course, there is no guarentee that any OTHER ship you talk to will agree with you...
- state 11y agoJust to clarify: you can substitute 'planet' for 'ship' in the above. We changed the naming scheme.
- e12e 11y agoOh, thanks for the update. But this doesn't appear to be documented anywhere? So far I've only been reading the documentation, not the source code -- perhaps it's more obvious from the source code that such functionality already exists (eg: the -F flag)?
- state 11y agoOur documentation is still very young, but it is mentioned in our contributing guide: http://urbit.org/docs/dev/contributing http://urbit.org/docs/dev/contributing There's much more to cover in terms of how the network works. It's coming! For the time being some things are just folk knowledge. We're always happy to answer questions though.