3 ms·
The low framerate is a much more obvious, and much harder to solve, problem I think... You can't easily auto-tween a 3D rotation of a 2D character, for example
by scott_karana 11y ago
The low framerate is a much more obvious, and much harder to solve, problem I think...
You can't easily auto-tween a 3D rotation of a 2D character, for example.
I think the author's approach of "use upsizing algorithms as a basis for humans to remaster" is probably the best of both worlds.
- Animats 11y ago"You can't easily auto-tween a 3D rotation of a 2D character, for example." Actually, you can. See the previous HN discussion of "Framefree", which decomposes an image into separately moving layers and uses a full mesh morph layer by layer to interpolate between frames. Some ultra-slow motion for sports is done that way.
- scott_karana 11y agoI assume you mean this? https://news.ycombinator.com/item?id=10052626 https://news.ycombinator.com/item?id=10052626 That's pretty awesome! I stand by my point that it's not easy, but I'm amazed by how effective that is.