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The big difference between the project I was on vs Naughty Dog was that ND was 100% committed to the PS3 exclusively and eternally. If you know you can't escape
by corysama 11y ago
The big difference between the project I was on vs Naughty Dog was that ND was 100% committed to the PS3 exclusively and eternally. If you know you can't escape then you are motivated to put in the effort to make it as good a fate as possible. The PS3 rewarded effort, but only on a very steep curve...
Meanwhile, my team was multiplatform. That meant most people could hide in the easy spaces on the PC or maybe the 360. We had a small group of Russians and Europeans who enjoyed the challenge of hand-optimizing the SPU. They would not have tolerated synthesized code ;)
- nickpsecurity 11y agoThat makes sense. The Russian angle, too: prior experience showed thdm to bd good at programming and optimization. One told me it's because access to good hardware was limited for many and so people got the most out of what they had. He said some even coded and debugged algorithms on paper before going to Internet cafes. I'd probably try to get more in OSS projects but they can be a rowdy bunch. Gotta have manager or leader that can keep the egos and nationalism in check. ;)