5 ms·
How big is your Typescript project? Because when I read the first paragraph of this I cringed and knew where they were going. We have a medium sized Typescrip
by softawre 11y ago
How big is your Typescript project? Because when I read the first paragraph of this I cringed and knew where they were going.
We have a medium sized Typescript app (~100k lines), and it takes 7-10 seconds to transpile to JS.
Whenever a change is made, that is 7-10 seconds the watch command is running and I'm not testing my changes in the webapp.
In fact, a slow running grunt watch is why I'm on HN right now in the first place.
- maineldc 11y agoThe article's code base is also ~100K lines (of clojure) and the type checker runs for 2 mins, so it feels safe to say that Typescript's checking is an order of magnitude faster, right?
- softawre 11y agoI guess so. The who who recommended Webpack, I can't reply to you for some reason, though I will try it.
- rattray 11y agoHave you tried using Webpack instead of grunt? I haven't tried it with TypeScript but it watches incrementally and might be a lot faster.
- pjmlp 11y ago> Whenever a change is made, that is 7-10 seconds the watch command is running and I'm not testing my changes in the webapp. Compared with C and C++ build times which are measured in minutes or even hours, 10s is nothing.
- copperx 11y agoI wasn't aware that C and C++ compilers were dog-slow. Is that because of the complexity of the language in the case of C++ compilers?
- chubot 11y agoA lot of the bottleneck is the header structure: the size of the translation units (.c files with headers expanded transitively) is often quadratic with respect to overall codebase size. If you fix that, then linking can take a long time too. (Not sure on the details, but it's a "global" algorithm to fix up all the pointer offsets) Incremental builds will be slow if you structure your code in such a way that you often have to touch a header file, and that header file requires recompiling all translation units. In short, you have to be super careful about structuring your code in C/C++ if you want fast build times, and approximately zero of the industrial codebases I've seen do this. (Well there was one, but it was all written by a single person, which is not surprising.)
- JoeAltmaier 11y agoHuh? My 100,000 lines of code takes seconds.
- pjmlp 11y agoTry compiling a real big project, enterprise scale e.g. Linux kernel.
- Matthias247 11y agoThat also depends massively on the used libraries and the structure of the code. A 100kloc c file could build superfast. Whereas multiple c++ totalling about 10kloc that include use use lots of Boost stuff can take ages compared to that.
- spion 11y agoIs that watching using `tsc -w` or watch(1) [1] [1]: http://linux.die.net/man/1/watch http://linux.die.net/man/1/watch
- fernandezpablo 11y agoThat's a ton, you're probably not using typescript incremental compilation feature but recompiling your whole codebase instead. Even in that case, 7 seconds for compiling a 100k LOC code base is not even close to what I call "slow".
- jerven 11y agoIts slower than my java build with 300000 lines in it. More than 0.5 seconds is slow.
- carterehsmith 11y ago"Whenever a change is made, that is 7-10 seconds the watch command is running" Wait, is that 7-10 sec with "tsc --watch"? Or like, the whole shebang for the production build?