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I think many game developers build those tools into their games, like Eskil's Love (https://en.wikipedia.org/wiki/Love_(video_game) https://en.wikipedia.org/wik
by swah 11y ago
I think many game developers build those tools into their games, like Eskil's Love (https://en.wikipedia.org/wiki/Love_(video_game) https://en.wikipedia.org/wiki/Love_(video_game) tools.
- amadeusw 11y agoA few years ago (2012) I was taken aback by the Unreal Engine development process. Their IDE features a running game with all elements being selectable and interactively editable. In one video fragment [1] they hop to Visual Studio where they change gravity. After a few seconds of compilation, the game's code is updated. [1] https://youtu.be/MOvfn1p92_8?t=9m46s https://youtu.be/MOvfn1p92_8?t=9m46s
- corysama 11y agoHis presi about designing the tools to make an MMO as a solo dev is definitely worth watching. https://vimeo.com/6010060 https://vimeo.com/6010060
- swah 11y agoThat's what I'm talking about, great video. I wish Love had gotten more love. (To be honest I didn't enjoy playing it, but I also don't enjoy Minecraft, and this one I love the aesthetics).