3 ms·
Good by what measure? Very little is public so far, though we are likely to see more come out during SIGGRAPH. It is expected that Vulkan will be very similar
by corysama 11y ago
Good by what measure? Very little is public so far, though we are likely to see more come out during SIGGRAPH. It is expected that Vulkan will be very similar to Metal and DX12. They are all designed to be simple but hard in the "Simple made Easy" sense. For example, in Metal you can update part of a buffer using memcpy Is that better or worse than glBufferSubData? (yes, yes. gl has mapped ranges too)
A year ago I wrote a bit about how OGL3 and D3D9 were well designed for the hardware when they came out. But, the hardware has changed dramatically since then. After a decade of incremental changes, graphic APIs really needed a clean break from the past to move forward.
https://news.ycombinator.com/item?id=8146533 https://news.ycombinator.com/item?id=8146533