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I disagree. The mistake many developers make is that they'll just make a fun game, upload it on the App Store/Play Store with a naive hope that it will get vir
by Toine 11y ago
I disagree.
The mistake many developers make is that they'll just make a fun game, upload it on the App Store/Play Store with a naive hope that it will get viral, and they'll get money.
The reality is that mobile gaming is extremely competitive right now and you mainly have to work on getting your game known, understand how to monetize it, analyze the behavior of your users to optimize every important metric.
Sadly, this is way less interesting and fun for us, the devs. Unfortunately this is how it works. Look at every big mobile gaming company.
So it's not that it's really hard, it's just not something we like to do.
- philbarr 11y ago> So it's not that it's really hard, it's just not something we like to do. I think it's hard. I think it's REALLY hard - but I'm more than happy to learn, I just don't know what to do. And that's after reading Tim Ferris, signing up to various blog sites and reading as much as possible. There seams to be plenty of books on marketing theory out there; but very little in the way of practical, actionable advice.
- wineisfine 11y agoThe greatest achievement from Ferris was actually selling the book to us, suckers. It creates vague hope, but that's about it.
- ethread 11y ago> Sadly, this is way less interesting and fun for us, the devs. Unfortunately this is how it works I'm finishing up my first game now and I'm finding that monetizing and promoting it is going to be much less fun then building it was. This is a side project for me so interesting and fun is more important then money but I think I'm going to put in the effort to try to monetize and promote the game because I think it will be a good learning experience. And because my kids tell me my game is great!