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Do they have permission to use the WebGL trademark in the name? Khronos has quite some info about that, but I don't see immediately how their use fits into the
by ambrop7 11y ago
Do they have permission to use the WebGL trademark in the name? Khronos has quite some info about that, but I don't see immediately how their use fits into the terms. https://www.khronos.org/legal/trademarks/#webgl https://www.khronos.org/legal/trademarks/#webgl
- _mgr 11y agoHaving read through the Trademark Guidelines[1] it would appear that they may have overlooked it. I can not find any attribution on Github or within the web app itself. [1]https://www.khronos.org/files/legal/khronos-trademark-guidelines.pdf https://www.khronos.org/files/legal/khronos-trademark-guidel...
- tamat 11y agoyep, its a placeholder name, I will change it as soon as a nice name comes to my mind.
- scrollaway 11y ago"Decahedron.js". From the three-dimensional variant of the decagon, the symbolic shape of a spider web. Mmh, yes, sorry, I'm bored. :)
- tamat 11y agoToo long!
- Lawtonfogle 11y agoYou could always go with the short "d10.js" if you want to add another level of abstraction.
- xyproto 11y agoSomething related to light or rooms seems to be the norm (Blender, Studio, Cinema, Lightwave). How about "Photon Studio", "Sunshine 3D" or "Lightbulb"?
- bhouston 11y agoIt is not a 3D modeling tool, rather this is a Game Engine. Thus Unity, Unreal Engine, etc is the more proper naming style to follow.
- Dylan16807 11y agohttps://www.youtube.com/watch?v=aaZTSDfT1o4 https://www.youtube.com/watch?v=aaZTSDfT1o4 Light or rooms?
- tamat 11y agoHahah those names also came to my mind, as frame, glow, lux. But havent decided. Thanks!