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z3phyr
searching PlanetScale…
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53 ms
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571.
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by
z3phyr
9y ago
They are not close to humans at all. They are good for very specific tasks only. Edit: Spelling
572.
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by
z3phyr
9y ago
People under influence do indeed pose danger to other people. Even the influence of alcohol is potentially dangerous in certain situations leading to incidents ranging from hit and run to domestic violence.
573.
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Artificial General Intelligence incomplete list
(linas.org)
7 points
by
z3phyr
9y ago
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0 comments
574.
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by
z3phyr
9y ago
Used to have a hard time with C, but after working with it for some time you might get to appreciate what computers do more. I oddly find C pleasing, and choose it to solve many problems by default.
575.
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Rewrite Linux Kernel in Rust?
(dominuscarnufex.github.io)
200 points
by
z3phyr
9y ago
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129 comments
576.
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by
z3phyr
10y ago
To me, AI is more than just the behavior of the agent NPCs. Its also about the overall world environment and how the world and gameplay mechanics work. There is a lot of untapped potential in simulating world behavior. For example, the &quo
577.
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Reinventing the Fast Inverse Square Root with 8th Grade Math
(bullshitmath.lol)
11 points
by
z3phyr
10y ago
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0 comments
578.
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Flipcode Archive
(flipcode.com)
1 points
by
z3phyr
10y ago
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0 comments
579.
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by
z3phyr
10y ago
His company? It's not his company.
580.
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Floppy Discs Still Used in Nuclear Bases
(fusion.net)
4 points
by
z3phyr
10y ago
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1 comments
581.
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Create images with shader code
(youtube.com)
3 points
by
z3phyr
10y ago
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0 comments
582.
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Ask HN: State of information security industry
2 points
by
z3phyr
11y ago
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1 comments
583.
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Let's Make a Voxel Engine (2013)
(sites.google.com)
67 points
by
z3phyr
11y ago
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17 comments
584.
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by
z3phyr
11y ago
Rust is a fine language, no doubt. What worries me is the exact rewrite of the C code using the unsafe construct. Also a little out of topic; Can more light be shed by fellow HNers on the debugging tools for rust, the debugging experiences
585.
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Modern textureless deferred rendering techniques
(forum.beyond3d.com)
53 points
by
z3phyr
11y ago
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10 comments
586.
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An interesting data structure with search time O(sqrt n)
(forum.dlang.org)
254 points
by
z3phyr
11y ago
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70 comments
587.
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Getting a Job in the Video Game Industry, the Hard Way
(reddit.com)
2 points
by
z3phyr
11y ago
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0 comments
588.
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Physically based rendering
(blog.wolfire.com)
2 points
by
z3phyr
11y ago
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0 comments
589.
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by
z3phyr
11y ago
Naughty dog used to use Game Oriented Assembly Lisp (GOAL), which was very scheme like. They dropped it for C++. Although they still use a Racket dialect for some gameplay scripting.
590.
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by
z3phyr
11y ago
You are right. I see a huge potential in Rust. It seems very suitable for the C++ level domains. The only thing keeping me away from production usage today is the lack maturity with ecosystem and libraries.
591.
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by
z3phyr
11y ago
A major chunk of software developers use C/C++ (including a lot of Game Developers); Although lot of people see only the tip of the iceberg. Look into your systems. Almost everything down there from your database to your compiler/
592.
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by
z3phyr
11y ago
When talking about Perl never forget to mention CPAN. Heck this library ecosystem is still great and running..
593.
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NeuCoin
(neucoin.org)
1 points
by
z3phyr
11y ago
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0 comments
594.
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Ask HN: Modern Advances in Systems Software?
1 points
by
z3phyr
11y ago
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0 comments
595.
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by
z3phyr
11y ago
Can this be termed as the near saturation of Game Engine technology? Or there are still many undiscovered ways in the tech stack to make it work?
596.
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SpaceProbes
(spaceprob.es)
242 points
by
z3phyr
11y ago
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32 comments
597.
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Google Inbox now available to Everyone
(gmailblog.blogspot.com)
9 points
by
z3phyr
11y ago
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3 comments
598.
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by
z3phyr
11y ago
Its graphically more intensive, with larger volume of data. You can also explore the yet unseen parts of the universe which are procedurally generated and imo more detailed.
599.
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Project Valkyrie
(en.m.wikipedia.org)
1 points
by
z3phyr
11y ago
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0 comments
600.
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First Look at the Rift, Shipping Q1 2016
(oculus.com)
305 points
by
z3phyr
11y ago
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138 comments
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