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z303
searching PlanetScale…
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15 ms
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121.
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by
z303
15y ago
I'd also add Uncovering static by Fairlight & Alcatraz as a good exmaple of what you can create in 64k http://www.youtube.com/watch?v=69Xjc7eklxE http://www.pouet.net/prod.php?which=57449
122.
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by
z303
15y ago
Also worth a look is http://fpgaarcade.com/ and http://en.wikipedia.org/wiki/Minimig for cloning the Amiga
123.
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by
z303
15y ago
I would have if boundary changes had not made my vote moot in terms of getting him reelected
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by
z303
15y ago
and I got the same treatment from my LibDem, the reply back said they lacked the numbers to stop the bill, so he was not even going to turn up for the vote.
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by
z303
15y ago
I do like Adam Curtis' work, caught up on the first two episodes of All Watched Over by Machines of Loving Grace this weekend, lots to think about, which is a good thing http://en.wikipedia.org/wiki/All_Watched_Over_by_Machines_of...
126.
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by
z303
15y ago
It sound like your describing Positive liberty vs. Negative liberty, and yes coming from the UK I do find the rules in mainland Europe at time strange. http://en.wikipedia.org/wiki/Positive_liberty http://en.wikipedia.org/wiki/Negative_l
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by
z303
15y ago
Not a remake but Warzone 2100 was open sourced by the developers a number of years ago, with people still working to enhance the game http://wz2100.net/
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The Technical Breakfast
(3sixty.co.uk)
4 points
by
z303
15y ago
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0 comments
129.
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by
z303
15y ago
Kuro5hin had a good post way back on making money from thumbnail galleries http://www.kuro5hin.org/story/2002/10/29/9314/1484
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by
z303
15y ago
No reason why not, for most things they are going to be interchangeable, think DirectX vs. OpenGL
131.
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by
z303
15y ago
Guessing here but so they can be turned into a polygon model for easier display, yes you can directly volume render the data but say a 1024 x 1024 x 1024 cube even at a byte per voxel would be a large amount of memory, most of which will be
132.
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by
z303
16y ago
Well transitioning was something I wish I hadn't needed to do and has made my life more complicated but I'm happy now and the whole process has made me a more understanding 'better' person, so really you have nothing to be sorry about
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z303
16y ago
Male => Female
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by
z303
16y ago
Puterman's An Introduction to Programming C-64 Demos is available here http://www.antimon.org/code/Linus/
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by
z303
16y ago
Some more SGI boot/shutdown sounds here http://www.spam-filter.de/irix/sgi_kultmusik?s[]=irix
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by
z303
16y ago
He covered some of the same ground in his talk at the Watershed in Bristol last week. A video of which is now available if folks want to watch http://www.dshed.net/william-gibson
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by
z303
16y ago
Still can't find a link to the SIGGRAPH talk but the libnoise tutorial is a nice example of how to code this sort of thing http://libnoise.sourceforge.net/tutorials/tutorial3.html
138.
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by
z303
16y ago
Ken Musgrave's work on Terrain rendering is worth a look. He did similar things. The book 'Texturing and Modeling: A Procedural Approach' gives a nice explanation of a lot of the techniques and they used to give a course at SIGGRAPH on whic
139.
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by
z303
16y ago
Nice to see, other people have done similar things for the Amiga [1] and Atari ST [2][3] [1] http://en.wikipedia.org/wiki/Minimig [2] http://hackaday.com/2010/01/07/suska-open-source-atari-st/ [3] http://hardware.atari.org/vhdl/vhdl.ht
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by
z303
16y ago
Some footage of the last few seconds of the flight is on Youtube http://www.youtube.com/watch?v=IY3tsYoLopQ
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by
z303
16y ago
Cool, I'll look forward to the next release
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by
z303
16y ago
I totally agree, they went out of a high note, lots of good stuff all round. Loved your demo a week BTW
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by
z303
16y ago
Direct to Video have a post about the technical details if people are interested http://directtovideo.wordpress.com/2010/04/19/agenda-circlin...
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by
z303
16y ago
Two more by Farbrausch the.popular.demo http://www.youtube.com/watch?v=YBpo5GHcmsE and Candytron (64K) http://www.youtube.com/watch?v=svGk_pF67gc For some newer releases blunderbuss by Fairlight http://www.youtube.com/watch?v=ezltebzdg
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z303
16y ago
Previously on Hacker News, http://news.ycombinator.com/item?id=1307571
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z303
16y ago
Lots more about the documentary on this metafilter thread http://www.metafilter.com/91492/Can-a-person-disappear-in-su...
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by
z303
17y ago
http://www.youtube.com/watch?v=g2j3AGeeLg4 A Google tech talk on 'Graphics Processors, Graphics APIs, and Computation on GPUs' gives a bit more detail on the design of a modern(ish) GPU
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by
z303
17y ago
A GPU may help with media. GPUs tend to be SIMD / Stream processors. So some problems map well to that architecture, some less so. Lots of GPUs tend to work on four pixel quads of RGBA data with very specialised instruction sets, which are
149.
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by
z303
17y ago
Make has been covering it for a while now http://blog.makezine.com/archive/2009/12/an_open_source_rest... and posted a followup a few days ago http://blog.makezine.com/archive/2010/02/the_open_source_res...
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by
z303
17y ago
It made me think of 'The 213 things Skippy is no longer allowed to do in the U.S. Army' http://skippyslist.com/list/
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