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yuriks
searching PlanetScale…
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91.
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by
yuriks
12y ago
Some variants of XorShift (including the one used by Rust, I believe) are not only faster and much smaller than MT19973 but also produce higher quality numbers. See http://xorshift.di.unimi.it/
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by
yuriks
12y ago
If you're interested in ray/path tracing or photorealistic rendering at all I would seriously recommend Physically Based Rendering[1]. It's probably one of the most satisfying book purchases I've made. The authors go t
93.
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by
yuriks
12y ago
For anyone who suffers from terribly long load times/freezing when compiling the shader, this is caused by the ANGLE wrapper Firefox and Chrome use to convert the WebGL calls to Direct3D 9. You can get better results by disabling it:
94.
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by
yuriks
12y ago
That's how SMART attributes work. 100 means AOK and 0 means failed. The normalized number is reported by the drive, calculated by a formula based off the raw values and MTBF data determined by the manufacturer.
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by
yuriks
12y ago
The RS has historically had more plentiful meat, thus the popularity of churrasco here. Also, while I'm not very well travelled, I've had people from the rest of the country react with shocked gasps when I mentioned that I drink t
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by
yuriks
12y ago
Such cache line will (because it is adjancent to the refcounted data) almost always be in cache anyway. Rust's refcounting is much cheaper than C++'s refcounting because it doesn't need to be atomic. (There is a separate type