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yeldarb
searching PlanetScale…
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47 ms
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481.
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by
yeldarb
9y ago
It's certainly low relative to any reasonable comp. Whether it's low in absolute terms is pretty subjective (but if you think 18 is expensive for a company with double digit growth, 280B in cash, and a 1.5% yield, I'm curious
482.
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by
yeldarb
9y ago
Apple's multiple has always been much lower than almost every other tech company. It's always seemed completely irrational to me.. which is why I hold a lot of AAPL. They continually grow, make a boatload of money every quarter, a
483.
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Face controlled apps are here & they'll change how we interact with our devices
(blog.prototypr.io)
4 points
by
yeldarb
9y ago
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0 comments
484.
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by
yeldarb
9y ago
Sure. But 30,000 is only 150x200. And not all of them are going to hit your face.
485.
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yeldarb
9y ago
The iPhone 8 and 8+ have the same A11 chip as the iPhone X.
486.
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by
yeldarb
9y ago
It's unclear whether he's talking specifically about the ARSCNFaceGeometry[1] or the ARFrame.capturedDepthData[2] or some combination of both. [1] https://developer.apple.com/documentation/arkit/arscnface
487.
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by
yeldarb
9y ago
It's possible but I 3D printed the face mesh from their API and it didn't work to unlock Face ID on my phone. It did a pretty good job of scanning my face though: https://twitter.com/braddwyer/status/9305
488.
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by
yeldarb
9y ago
As far as I know there's no "Attention" API. It also seems intentional that Apple has omitted an eye-tracking API as well (even though it seems like that would be trivial for them to add from a technical perspective) Is there
489.
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by
yeldarb
9y ago
I haven't yet. We submitted a game about 3 weeks ago using front-facing ARKit as its core game mechanic and it hasn't been approved by Apple yet. I'm waiting to see if they're going to allow us to use the new technology
490.
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by
yeldarb
9y ago
I've done some experimenting with it in my own apps. I was really surprised how well it does even when covering up the IR sensor prior to opening the app. I don't doubt that they are using the IR data to improve things. But it doe
491.
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by
yeldarb
9y ago
@braddwyer is me :) It gives you about 15 fps of depth data
492.
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by
yeldarb
9y ago
I've been playing with the TrueDepth Camera APIs on the iPhone X. Some things I've noticed: 1) The ARKit "Face Mesh" seems to be a standard model that is scaled and skewed to fit your face (for example, it ignores glasse
493.
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by
yeldarb
9y ago
Link is dead. Is it also supported on mobile Safari?
494.
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by
yeldarb
9y ago
They'd have to have it on a line.
495.
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yeldarb
9y ago
Do you use Ghostery or other “do not track” tools? It’s possible your users were seeing something different
496.
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by
yeldarb
9y ago
Doubling in 20 years is only a 3.5% rate of return. That’s not great.
497.
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by
yeldarb
9y ago
NewBoCo[1] is doing some awesome stuff in Cedar Rapids. They’ve got a startup accelerator, a code school, a coworking space, and run lots of great events. [1] https://newbo.co
498.
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by
yeldarb
9y ago
I’ve seen this going around twitter and the video looks cool but I don’t really understand what’s going on. Can someone explain it in layman’s terms?
499.
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by
yeldarb
9y ago
A couple of hours. I made a tool to do it automatically. Flip page, hold up phone, move it around to a few different angles, flip page, repeat. I should note that’s 600k small squares so each full puzzle scan yields 81 small images.
500.
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by
yeldarb
9y ago
Do you have any examples? I'd love to improve the algorithm. Someone on /r/programming pointed me here: http://apollon.issp.u-tokyo.ac.jp/~watanabe/sample/sudoku/in... But the app seems to alre
501.
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by
yeldarb
9y ago
Sorry, I was pretty hand-wavy with that because it was basically just trial and error until it worked sufficiently well. The data I had available to mess with was the difference in width of the top of the puzzle and the bottom (with some tr
502.
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by
yeldarb
9y ago
Good observation! Be sure to check out part 1 where I talked about the design decisions behind the app: https://blog.prototypr.io/why-we-built-magic-sudoku-the-arki...
503.
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by
yeldarb
9y ago
It's unclear whether Vision uses machine learning behind the scenes though. It's kind of implied in their docs that it uses CoreML behind the scenes (which makes sense with the other things it does like Face recognition and object
504.
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by
yeldarb
9y ago
"They" haha :P I was surprised to read that IKEA had 70 employees working on their ARKit app! ( https://twitter.com/DanielZarick/status/917472837295837185 ) This whole thing (including the backend tools) t
505.
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by
yeldarb
9y ago
That's an interesting idea! What happens if the source puzzle doesn't have all of the digits present though?
506.
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Behind the Magic: How We Built the ARKit Sudoku Solver with Machine Learning
(medium.com)
4 points
by
yeldarb
9y ago
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0 comments
507.
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yeldarb
9y ago
As an ISU alum and an Iowa resident I’ve always been dumbfounded that we don’t highlight our state’s place in the history of computing more. I would totally be in favor of changing the state motto from “fields of opportunity” to “birthplace
508.
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by
yeldarb
9y ago
We are not a random sample in all human history. We are, by definition, the sample of population in human history alive at this moment. Us being here contemplating it says nothing of the probability of being born now vs some other time. Oth
509.
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Most AR Stinks – Except This Crazy Sudoku Solver
(fastcodesign.com)
2 points
by
yeldarb
9y ago
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0 comments
510.
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by
yeldarb
9y ago
(Sorry for the re-submit; got the link wrong the first time) I'd really like to have a discussion around this; is my hypothesis correct? Is computer vision the missing link for making useful AR apps? If not, what is? And what makes for
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