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whowouldathunk
searching PlanetScale…
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61.
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by
whowouldathunk
9y ago
Which thread are you going to do that work on? It's complicated because layout changes can cause new elements to be created. Elements can be really expensive to create.
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whowouldathunk
9y ago
This guide will be relevant until OS compositors fundamentally change from just dealing with bitmaps. Which is unlikely to happen anytime soon. And doing UI layout on background threads breaks the basic design of pretty much every UI framew
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whowouldathunk
9y ago
Well, since you mentioned Minecraft, all that already exists with UWP, even the hologram part. Full disclosure: I work for Microsoft.
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whowouldathunk
9y ago
> A lot of work in robotics involves software that maps to this style well (functional-ish, where data is being pushed through computational pipelines / graphs), and I think this could be a killer development environment for things
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whowouldathunk
9y ago
UWP XAML supports typed binding expressions, so you get compile-time breaks if refactoring doesn't catch it. And what's the difference between this and "unidirectional data flow"? <TextBlock Text="{x:Bind P
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whowouldathunk
9y ago
> But few are asking what life IS without work. Massive depression. You can change your mind to avoid that, like monks. Cultural conditioning induces the depression.
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whowouldathunk
9y ago
Fluent targets AR/VR too. Seems like it qualifies as inventive.
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whowouldathunk
9y ago
For now it's a few things that are available out of the box for XAML apps that target the Fall Creators Update SDK: 1. "Acrylic". It's the blur/color-blend/noise effect that you can see on the Edge tab bar or t