Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
webwielder2
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
34 ms
·
361.
▲
by
webwielder2
10y ago
it kind of was: http://lowendmac.com/2013/apples-bigmac-project-failed-precu...
362.
▲
by
webwielder2
10y ago
Bottom line is we're always going to be digging something out of the ground. The less hellish we can make those places the better, regardless of which element it is. Or, you know, asteroids.
363.
▲
by
webwielder2
10y ago
Distinctions between cities are increasingly meaningless. It's just a never ending sea of humanity and its byproducts.
364.
▲
by
webwielder2
10y ago
Both the Apple III and Lisa were conceived as products for the business market. NeXT was intended to serve higher education. Years later Apple tried to go after the server market with Xserve. If anything speaks to the idea of a company havi
365.
▲
by
webwielder2
10y ago
Feeble reminder that Sketch is yet another graphics/drawing app pressed into UI design service rather than being specially built for that purpose. I use Antetype for high fidelity mockups: http://antetype.com/
366.
▲
by
webwielder2
11y ago
Funny how the third paragraph comes to essentially the same conclusion as Pulitzer Prize winner Guns, Germs, and Steel.
367.
▲
by
webwielder2
11y ago
I know I shouldn't immediately dismiss the entirety of an article just because it uses Rob Enderle for a quote, but I choose to do so anyway.
368.
▲
by
webwielder2
11y ago
But not before we determine whether salt is bad for us.
369.
▲
by
webwielder2
11y ago
The name of the thing is whatever people refer to it as.
370.
▲
by
webwielder2
11y ago
This perpetuates the crime against usability that is discrete scrolling by cell. Continuous scrolling, people! Continuous!
371.
▲
by
webwielder2
11y ago
Y'know, they could add actual support for modding into the damned thing.
372.
▲
by
webwielder2
11y ago
tl;dr: Numbers.
373.
▲
by
webwielder2
11y ago
Apple continued some of this UI tradition for quite a while, with Aqua and stuff like QuickTime Player, then their skeuomorphic phase on both iOS and OS X. And of course, using painstakingly rendered, depthful interface elements in general
374.
▲
by
webwielder2
11y ago
>Swift is a great language, but I'd really like my skills to be somewhat transportable. Huh?
375.
▲
by
webwielder2
11y ago
So basically continue codes from NES games.
376.
▲
by
webwielder2
11y ago
The sheer flatness of flat design (worst design trend name ever?) left many in a state of shock and disgruntlement.
377.
▲
by
webwielder2
11y ago
Wow, a colossal waste of money. Space is far, far too vast and the time scale of human civilization far, far too small. To think of what other good uses that time and money could be spent on (that goes for SETI too)
378.
▲
by
webwielder2
11y ago
Instapaper actually stagnated before Macro sold it (which he will admit to). Betaworks has been very active on it since day one.
379.
▲
by
webwielder2
11y ago
I don't buy it. Curvy cars were not some high end European flirtation in the 60s. Pretty much all cars in the "old days" were rounded. Random examples: http://en.wikipedia.org/wiki/Chevrolet_Deluxe http