Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
vunderba
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
11 ms
·
151.
▲
by
vunderba
2mo ago
I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky. U
152.
▲
by
vunderba
2mo ago
Nice job. I remember playing a top-down 2d game in the early [00]s with a similar premise but it was real-time. You had a limited amount of gas so you still had to optimize your route to finish as quickly as possible without retracing your
153.
▲
by
vunderba
2mo ago
Oh yeah definitely agree. I think one of the older tests for LTX and WAN text-to-video models used to involve having a person do a cartwheel or really anything that required putting them in a non‑upright orientation.
154.
▲
by
vunderba
2mo ago
The movement of the flowers as you pass by them is a nice touch!
155.
▲
by
vunderba
2mo ago
Reminds me of Karpathy’s post yesterday where he used Opus 5 to recreate the first paragraph of The Lord of the Rings in Three.js. https://xcancel.com/karpathy/status/2083749667410727319 Feedback - Might be fun
156.
▲
by
vunderba
2mo ago
I dug up a few old parody ideas I’d had back in high school and threw them at MiniMax M3 on my RTX. There’s definitely still a lot of jank once you move away from fairly normal scenarios. The moment you start to veer into weirder concepts,
157.
▲
by
vunderba
2mo ago
From the article: > Okay, perhaps you want to say that this isn’t an example of me being intellectually interested by a Christian idea, per se. That I could’ve found this example at a philosophy conference. But my point is that going to
158.
▲
by
vunderba
2mo ago
I just finished a loop generator program. I needed some sound effects (ambient noise, fire crackling, rain, waterfalls) but trying to hunt down perfectly seamless looping WAV files on the internet was fraying at my sanity. So I created a to
159.
▲
by
vunderba
2mo ago
Nice job. There was actually an attempt to build a physical, real-time chess prototype back in 2015 that you might also find interesting, called Dengekisen: Speed Chess . In that version, each piece had its own small cooldown timer that ha
160.
▲
by
vunderba
2mo ago
Nice job - seems like you put a lot of work into this. You mentioned Jolt as the physics engine, did you use a popular 3d engine (such as RavEngine, or Babylon) for the visuals? Small bit of feedback - consider taking a page from Blender an
161.
▲
by
vunderba
2mo ago
Nice job. Kinda reminds me more of BlitzBasic - a BASIC variant that simplified a lot of multimedia commands for graphics/sounds. One bit of feedback: consider adding a keyboard shortcut for running a program - a popular option in the
162.
▲
by
vunderba
2mo ago
Right? Space Cadet, Tempest 3000, One Must Fall 2097 - so much fire tracker/chiptune music from that era. This site's been around for a while and is really good as well (has a bunch of classic collections including High Voltage SI
163.
▲
by
vunderba
2mo ago
Definitely did - that MIDI file is etched into everyone's soul who played Space Cadet but this was early days, maybe it's possible the win9x machine you played on didn't have a sound card? EDIT: From what others have said it
164.
▲
by
vunderba
2mo ago
This is actually a web port of Space Cadet for Win 9x which has sort of a prerendered 3d look but is still basically a 2d table, as opposed to stuff like Pinball Arcade or the FX compilations by Zen. https://en.wikipedia.org/
165.
▲
by
vunderba
2mo ago
Ughh... door hinge? Guess the song's over.
166.
▲
by
vunderba
2mo ago
Agreed. I don’t mind having to use a hint book or look things up on GameFAQs, but if, even after that, the solution to a puzzle still makes me go, “How the hell would I ever have figured that out?”, then that’s profoundly unsatisfying for m
167.
▲
by
vunderba
2mo ago
Haha, I know its not the same but at least they have the 3d rotating skull! Here ya go - Internet Archive backed up a metric shit-ton (I believe is the correct measure word) of animated GIFs from geocities: https://gifcities.org&
168.
▲
by
vunderba
2mo ago
Anyone who hasn't seen it should check out Cameron’s World: an absurdly great web mishmash of text and images from old archived GeoCities pages. https://cameronsworld.net
169.
▲
by
vunderba
2mo ago
> I would do it if the company was one I was excited about. Never would I ever do something like that. Doesn't matter how excited a company makes me, I'm not turning my body into a biological billboard. Different (brush) stro
170.
▲
by
vunderba
2mo ago
For any LLM with web tool usage I’ll often suggest that it pull relevant papers from arXiv, with an expectation that it cite sources. I find that this helps improve accuracy and lets me go deeper into the material if I want to.
171.
▲
by
vunderba
2mo ago
Nice. Oh yeah for sure that makes sense. I also think of the locking in a limb to play a preset "pattern loop" is also really similar to juggling which is something I enjoy. Just a lot of overlap in general!
172.
▲
by
vunderba
2mo ago
Thanks! That proverbial “last mile” is honestly taking the longest amount of time. Even the subtle details are things my OCD insists on getting done right like reproducing VGA’s 9-dot text rendering, where 8-pixel-wide code page 437 dos tex
173.
▲
by
vunderba
2mo ago
Wattpads also been around for nearly 20 years as well.
174.
▲
by
vunderba
2mo ago
Nice. I experimented with automated cruciverbalism in the pre-LLM era, and it was a pretty good challenge especially for strict NYT-style crosswords, which maintain aesthetically pleasing symmetry in the puzzle layout. Looks like we actuall
175.
▲
by
vunderba
2mo ago
Nice. Mine is definitely more about achieving as close to perfect parity as possible with Microsoft QBASIC (a dog-eared copy of the Microsoft QuickBASIC Compiler book circa 1985 is sitting on my desk right now), but it also dives pretty dee
176.
▲
by
vunderba
3mo ago
I’m working on a 100% faithful adaptation of both QBasic and QuickBasic 4.5 that runs entirely in the browser running on a virtual CPU and hardware abstraction layer. It’s a love letter to everyone who learned to program on Microsoft’s BASI
177.
▲
by
vunderba
3mo ago
Beat you to it! :) Hit the "Load from GitHub" button and type in your repo~ Small caveat: the only current limitation is that it has to be public. EDIT: Oh I see what you're getting at. Like being able to point to any *.gi
178.
▲
by
vunderba
3mo ago
Fal.AI is what I use for running proprietary image models through their paces as part of my GenAI benchmark site. Highly recommended. https://fal.ai/explore
179.
▲
by
vunderba
3mo ago
Sure I agree - I just think you'd be better served by calling it "BASIC", since its more representative of what you're trying to achieve. The problem with calling it QBASIC is that anyone who grew up using the Microsoft
180.
▲
by
vunderba
3mo ago
Sure. Honestly I'd advise renaming it to "BASIC" compiler though. I threw a couple more QBASIC programs at it and it blew up on almost all of them.
More ›