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underanalyzer
searching PlanetScale…
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8 ms
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61.
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A Note on Branching Within a Shader
(peterstefek.me)
4 points
by
underanalyzer
6y ago
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0 comments
62.
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Slightly Incremental Ray Tracing in One Weekend
(peterstefek.me)
2 points
by
underanalyzer
6y ago
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0 comments
63.
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Slightly Incremental Ray Tracing in One Weekend
(peterstefek.me)
2 points
by
underanalyzer
6y ago
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0 comments
64.
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Creating a Slack app that uses fewer resources
(kofi.sexy)
125 points
by
underanalyzer
6y ago
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75 comments
65.
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by
underanalyzer
6y ago
That’s a very cool idea!
66.
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underanalyzer
6y ago
I would definitely not dismiss this technique b/c of my quick prototype. There's a ton of work that has gone into the foveated rendering you will see on quest. Check out this paper: https://ai.facebook.com/blog
67.
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by
underanalyzer
6y ago
Good points. I should have definitely include perf numbers. This shader https://www.shadertoy.com/view/3l23Rh goes from 20-25 fps on my laptop to over 60 when rendering 1/10th of the pixels and up around 57-60 fps
68.
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Fooling Around with Foveated Rendering
(peterstefek.me)
175 points
by
underanalyzer
6y ago
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87 comments
69.
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Using Bytecode Surgery to Create an Ouroboros
(peterstefek.me)
2 points
by
underanalyzer
6y ago
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0 comments
70.
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Visualizing the Impact of Feature Attribution Baselines
(distill.pub)
1 points
by
underanalyzer
6y ago
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0 comments
71.
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Using Bytecode Surgery to Create an Ouroboros
(peterstefek.me)
1 points
by
underanalyzer
6y ago
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0 comments
72.
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Comments on Comments
(orib.dev)
1 points
by
underanalyzer
6y ago
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0 comments
73.
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Quick Notes on Differentiable Monte Carlo Simulations
(peterstefek.me)
1 points
by
underanalyzer
6y ago
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0 comments
74.
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by
underanalyzer
6y ago
Although I agree with the sentiment I am going to point out for fun that the algorithm does not have to assign probabilities less than 1. Technically a solution like Floyd steinberg produces is in the search space. You would just need the r
75.
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by
underanalyzer
6y ago
It’s sufficient but not necessary. Consider a trivial example with three nodes arranged in a chain. The edge nodes at the end of the chain both have degree 1 but walking from one edge to another is an eulerian path.
76.
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by
underanalyzer
6y ago
That's interesting! One thing I was surprised about is that they don't address optimizing the palette and dither pattern across time (b/c most gifs are animated). This feels to me like it would be really interesting and a har
77.
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by
underanalyzer
6y ago
Wow exciting! I tried to use ditherit to get some baseline comparison images for my post! Is there anyway to both control the number of colors in the palette and have it auto pick colors at the same time?
78.
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by
underanalyzer
6y ago
Sorry I could have been more specific. By more optimized jpeg I meant better perceptual quality (again subjective) within the confines of what a jpeg decoder could understand. To co opt your knobs analogy I imagine each of the steps of a co
79.
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by
underanalyzer
6y ago
Yea neural image compression looks pretty neat! The reason I bring up jpeg is because it's so well established and if you come up with a more optimized jpeg (which I'm not really convinced is possible, again a pipedream) you don&#
80.
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by
underanalyzer
6y ago
This blew up while I was asleep so I’ll try my best to answer now! 1. Yes the palette is being optimized for as well which is imho what makes it different from a quantization approach 2. That’s a good point. I cite a reference blog post whi
81.
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Dancing Orchards on the I-5
(hardmath123.github.io)
42 points
by
underanalyzer
6y ago
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4 comments
82.
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Differentiable Dithering
(peterstefek.me)
144 points
by
underanalyzer
6y ago
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47 comments
83.
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Hybrid Hyperoptimization
(hardmath123.github.io)
2 points
by
underanalyzer
6y ago
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0 comments
84.
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A Differentiable Approach to Color Reduction
(peterstefek.me)
1 points
by
underanalyzer
6y ago
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0 comments
85.
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by
underanalyzer
6y ago
The article seems to recommend using an api if possible.
86.
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Differentiable Dithering
(peterstefek.me)
1 points
by
underanalyzer
6y ago
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0 comments
87.
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Art Class with Leibniz
(peterstefek.me)
1 points
by
underanalyzer
6y ago
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0 comments
88.
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by
underanalyzer
6y ago
Now then, isn't that nicer? (editorial) Build programs that do something cool rather than programs which flex the language's syntax. Syntax -- who cares? Although some feel like it’s too opinionated to belong in this article I r
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Differentiable Path Tracing on the GPU/TPU (2019)
(blog.evjang.com)
1 points
by
underanalyzer
6y ago
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0 comments
90.
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Art Class with Leibniz
(peterstefek.me)
1 points
by
underanalyzer
6y ago
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0 comments
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