Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
ultimape
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
15 ms
·
91.
▲
by
ultimape
12y ago
I'm a fan of the techniques as described in : http://smile.amazon.com/Expert-Business-Objects-Books-Profes... Basically, it uses the underlying runtime to serialize the entire object to the other machine. The theory be
92.
▲
by
ultimape
12y ago
I ran into a lot of issues getting them to run on large sets of data. Simple doesn't mean easy ;)
93.
▲
by
ultimape
12y ago
Linq is a library that injects a whole bunch functional style operations on top of list-like objects. Technically speaking, its implementing a type-safe query (think SQL) language on top of them, but the difference is very minimal in practi
94.
▲
by
ultimape
12y ago
Queue final fantasy style bazaars where people stand around all day yelling "SELLING X FOR Y".
95.
▲
by
ultimape
12y ago
"On average, when given a written test invented by white men over 100 years ago, a sample group consisting of historically enslaved, disenfranchised and under-educated people of African heritage in the United States performed less well
96.
▲
by
ultimape
12y ago
Yeah, my impression from reading Tourettes in the context of Steven Pinker' work is that its not that different from yelling 'fuck' when you stub your toe or something. The expressive mechanism just seems to be on a hairpin t
97.
▲
by
ultimape
12y ago
Do you know if they work with typed arrays?
98.
▲
by
ultimape
12y ago
If money is a means to an end, why not just find an employer who provides and supports that kind of work directly?
99.
▲
by
ultimape
12y ago
I'd argue that all 'games' are about manipulating attention - its just a question of what means they use to do so. Game design is really a sort of meta-game about designing systems that effect the behavior of players. Conside
100.
▲
by
ultimape
12y ago
"in order to compete at higher levels" implies that the we are talking about the players who can manage all of it. And if people can just 'ally' like you suggest, then isn't that the same as paying to win? Its not l
101.
▲
by
ultimape
12y ago
Cpu limit likely means you are doing an inf loop, at least in my experience. Its also possible that their rate limiter is not tied to the performance of the system, but rather to the wall-clock. Given that the simulator runs in the local br
102.
▲
by
ultimape
12y ago
I didn't realize you could buy in-game currency with money. I thought it was a one-way process (mining in game -> bits) used to create a real world value for items in game.
103.
▲
by
ultimape
12y ago
Yeah, the overhead of creating intermediate typed arrays is exactly what I'm trying to avoid with this.
104.
▲
by
ultimape
12y ago
Here's another video by Rick Hickey about transducers: https://www.youtube.com/watch?v=6mTbuzafcII - it was referenced in this great post detailing the transducer notion with Clojure, Scala, and Haskell: http:/&#
105.
▲
by
ultimape
12y ago
I didn't see anything about paying for stuff. It seems to be run entirely by donation as far as I can tell. I think that means it kosher: https://mojang.com/2014/06/lets-talk-server-monetisation/
106.
▲
by
ultimape
12y ago
I'd imagine the bitcoin mod would trigger on 'break emerald ore' in the world, and that a flag would be set upon 'place emerald ore' to prevent silktouch from causing it to be fired more than once.
107.
▲
by
ultimape
12y ago
I had a similar epiphany while learning about regular expressions in Perl. That connection with text processing is what helped me understand list comprehensions. They seem strikingly similar. For JS, I personally prefer lo-dash for this kin
108.
▲
by
ultimape
12y ago
For those not familiar with Clojure, here's a great demonstration of the concept done up in JavaScript: http://jlongster.com/Transducers.js--A-JavaScript-Library-fo...
109.
▲
by
ultimape
12y ago
If they really are emerald ores, you could pretty easily restrict the biome generation algorithm to only create extreme hills when there is money in the bank. I expect the "mobs are stronger the further away from spawn" is also me
110.
▲
by
ultimape
12y ago
This sounds a whole lot better than the bitcoin ran minecraft server where you were meant to put in your coins into the server's wallet... Then again, that XAPO thing sounds a little weird. Like most things bitcoin, I'm weary of a
111.
▲
by
ultimape
12y ago
Here's a really old post on hackernews about this kind of concept: "Ask HN: Would you play a distributed, programmable MMO?" https://news.ycombinator.com/item?id=1538171 Nice to see something like this begin
112.
▲
by
ultimape
12y ago
Here's a really inspirational video to get you excited: http://vimeo.com/73643542 I'm a big fan of showing Bret Victor's breakdown of a messy and wordy scientific article into an interactive and easy to under
113.
▲
by
ultimape
12y ago
I'll give them a pass if they end up using an older product that gets turned from an LGPL into an AGPL license so that the developer can change it from a free (speech+beer) into a free (speech) version.
114.
▲
by
ultimape
12y ago
After a long enough period of time, this can solidify as the more frustrated developers leave and all you have left are developers who are happy slogging through inefficient processes. Anthropology of corporate cultures is fascinating: htt
115.
▲
by
ultimape
12y ago
I think a big factor to this is the mindset of the culture - if it's a "We're in this together" culture, I'm sure the CEO wouldn't mind. The question then becomes, is it a secretary/manager/ceo compla
116.
▲
by
ultimape
12y ago
I'd love to see this done with the new hackernews api.
117.
▲
by
ultimape
12y ago
I hope its like spacemonkey for enterprise.
118.
▲
by
ultimape
12y ago
yeah, that was awesome. Wish I could have participated.
119.
▲
by
ultimape
12y ago
This is actually one of the design decisions behind discourse.org - its hotly contested for much of the same reasoning. Expert users 'get' threads quickly, and cant even begin to put themselves in the shoes of an internet newbie.
120.
▲
by
ultimape
12y ago
So basically the shopify of .onion?
More ›