Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
tuzemec
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
10 ms
·
121.
▲
by
tuzemec
14y ago
Am I the only one who finds Unreal powered games for kinda slow, sluggish and with "weird" movement? Latest two titles that I've tried - Dishonored and especially Borderlands 2 compared to Rage are hm... crappy... on 660TI
122.
▲
by
tuzemec
14y ago
Being from Bulgaria: .net is widely used over here. Most of the companies that I've worked for do relay heavily on MS stuff.
123.
▲
by
tuzemec
14y ago
... or Futurama...
124.
▲
by
tuzemec
14y ago
I pretty much relate to that. I've started my "Forever project" two weeks ago. And yep - it's a game :-)
125.
▲
by
tuzemec
14y ago
I recently started reading "Think Like a Programmer" ( http://www.amazon.com/dp/1593274246 ) and I find it quite helpful.
126.
▲
by
tuzemec
14y ago
Very nice. I just miss some way to change the values with the mouse (wheel) - some kind of slider maybe?
127.
▲
by
tuzemec
14y ago
Used it for years. Not sure that something else can match its speed. The only downside is the tricky debugging.
128.
▲
by
tuzemec
14y ago
And I'm just reading Cryptonomicon by Neal Stephenson. Amazing book.
129.
▲
by
tuzemec
14y ago
To my knowledge most of the games/game engines are c++. I'm not a hard-core programmer, but I'm frequently interacting with that breed and almost all projects that require high performance are implemented in c++.