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tsegratis
searching PlanetScale…
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30 ms
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301.
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by
tsegratis
7y ago
Thanks :) Your reply made me happy Redefining the universe as a loop is neat. It answers where the universe came from at each single point But if we redefine the universe, I think it is then reasonable to redefine the question: from "W
302.
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tsegratis
7y ago
And I think the God of the bible explicitly agrees with you on both causality and that he doesn't balance those equations (Sorry for long quote on escaping understanding) “I will destroy the wisdom of the wise ... Has not God made fool
303.
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tsegratis
7y ago
I like your question. No answers. Just some thoughts: For point no2: What created those mathematical laws? Why do they exist? (I realize this isn't your question. I'm just posing it for myself) And if those laws were to describe a
304.
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tsegratis
7y ago
A rout (or disorderly retreat) is probably not what anyone wants
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tsegratis
7y ago
Here's my own attempt at implementing these ideas in c Basically feature complete, with unitests, and interop with c arrays https://tse.gratis/aArray/ A few changes for a later version: * Pure public domain licens
306.
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tsegratis
7y ago
I wonder if this lack of significant link is because number_of_bugs = time_spent_programming / time_fixing_bugs So choice of language does affect the number of potential bugs. But this ratio of effort a programmer gives to bugs vs feat
307.
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tsegratis
7y ago
I'd agree with you for synthesizing, particularly with a master volume knob. But playing live my volume range is from audible to just me (So I can plan what people will hear), to easily the loudest thing going ;) Which is louder than y
308.
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tsegratis
7y ago
> 16bit note velocity For electronic drums I would of much prefered at least 24bit. Volume is by far and away a drum's most expressive dimension, so it will be limited by a 16bit velocity range. Adding velocity curves just masks the
309.
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tsegratis
8y ago
Chisel looks nice. Thanks for doing it I would be happy to use the site for publishing software. But to see if I can rely on the site for backup, aswell as simply general interest; I would enjoy reading (maybe a page on the site) about wher
310.
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tsegratis
8y ago
The steps have similarity but not equality football = air filled balloon air filled balloon = hot air balloon But if we assume no truth/equality, then each of your steps becomes in effect correct, and the final step self-fulfilling The
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tsegratis
8y ago
Yeah, I'm having fun with the license I didn't want press any downstream user with adding another BSD/MIT/CC-0/license or copyright notice to their code base So the idea is that aArray is public domain and cc-0 and
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tsegratis
8y ago
Thankyou for your questions. They made me go back and re-test Saving vectors between runs and comparing their contents, changes things -- to the much more believable result of aArray being slower Only comparing the array lengths, but not t
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tsegratis
8y ago
Graphs are here: https://tse.gratis/aArray/#details And you're completely right, benchmarking is hard Edit: To expand on that: I use someone else's benchmark since they have put effort into it, and already re
314.
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tsegratis
8y ago
I've made it as usable/tested/documented as I can over a couple of years Under 'how/detail/THANKS': explains internals; graphs optimizations; chat about my life Any feedback would be awesome ;)
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Show HN: std::vector for c, upto 1/3 faster
(tse.gratis)
4 points
by
tsegratis
8y ago
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6 comments
316.
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tsegratis
8y ago
That's pretty cool. Makes me want to program