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trekhleb
searching PlanetScale…
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61.
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The Bible Project
(bibleproject.com)
5 points
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trekhleb
5y ago
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1 comments
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trekhleb
5y ago
I think if we would need to select the best advertisement method/channel it would be people who are in love with the product :)
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Free resources to promote your next startup
(github.com)
147 points
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trekhleb
5y ago
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29 comments
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trekhleb
5y ago
Yes, training may happen pretty fast in 2D, but then applied to the 3D to final visualizations. But this is just an assumption. I haven’t tried this approach yet.
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trekhleb
5y ago
Currently all calculations are happening in user’s browsers - no sending to the backend.
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trekhleb
5y ago
Yeah, this one is fun :D Really nice catch!
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trekhleb
5y ago
Yeah, the GA is not the best option for self-driving tasks, agree. The reason why I chose GA is because I wanted to play around with this algorithm at the first place. And only after that I’ve tried to come up with some artificial problem I
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trekhleb
5y ago
I haven’t thought about the native version, it was fun trying to implement it for browser. To resolve the performance issue I would try next to switch to the 2D simulation engine, since we don’t use the height during the parking. Getting ri
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trekhleb
5y ago
Yeah, the linear model is too simple to generalise :)
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trekhleb
5y ago
That’s a good idea. However, there is an issue right now ( https://github.com/trekhleb/self-parking-car-evolution/issue... ), that the cars are not “punished” for hitting another cars (they are allowed to create the
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trekhleb
5y ago
That was my first approach actually. The mental model is like this: if sensor says 4 - it means the obstacle is 4 meters away. If obstacle is far away, then sensor may say… hm… 5 meters? 10 meters? Infinity meters? So I went with something
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trekhleb
5y ago
Yes, you may press the "Restore Evolution" button (at the bottom of the screen) and then upload the pre-saved training checkpoints from here https://github.com/trekhleb/self-parking-car-evolution/tree
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trekhleb
5y ago
Yes, currently the simulation performance is one of the biggest issues ( https://github.com/trekhleb/self-parking-car-evolution/issue... ). You may try to check the “Performance boost” checkbox that simplifies the g
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Self-Parking Car In 500 Lines of Code
(trekhleb.dev)
4 points
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trekhleb
5y ago
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2 comments
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BaseWeb: React UI Framework
(baseweb.design)
1 points
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trekhleb
5y ago
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0 comments
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Train Wheels Are Cones
(awesci.com)
401 points
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trekhleb
5y ago
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174 comments
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Interactive Machine Learning Experiments
(trekhleb.dev)
5 points
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trekhleb
5y ago
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0 comments
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Attempt to make printed links clickable
(trekhleb.dev)
35 points
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trekhleb
5y ago
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7 comments
79.
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trekhleb
5y ago
I've used Tesseract.js to recognise the https:// ** links from the camera input and to make them clickable. First issue I've encountered was the text recognition performance. Depending on the camera input (if the image
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Binary representation of floating-point numbers
(github.com)
49 points
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trekhleb
5y ago
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18 comments
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Binary representation of the floating-point numbers
(trekhleb.dev)
2 points
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trekhleb
5y ago
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0 comments
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trekhleb
5y ago
Cool! I’m glad that the link was useful! Another alternative that I’ve been using and that I liked is https://sketch.io/sketchpad/ . Also pretty good tool (online and free)
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trekhleb
5y ago
I made them in draw.io
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Dynamic Programming vs. Divide-and-Conquer (2018)
(trekhleb.dev)
214 points
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trekhleb
5y ago
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115 comments
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Show HN: JavaScript Image Carver
(trekhleb.dev)
4 points
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trekhleb
5y ago
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0 comments
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Gyro-web: Accessing the device orientation in JavaScript
(trekhleb.dev)
3 points
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trekhleb
6y ago
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0 comments
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Dynamic Programming vs. Divide-and-Conquer (2018)
(trekhleb.dev)
3 points
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trekhleb
6y ago
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0 comments
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Technical Interview Preparation Checklist (2019)
(trekhleb.dev)
3 points
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trekhleb
6y ago
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0 comments
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S.O.L.I.D. principles around you (2017)
(trekhleb.dev)
3 points
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trekhleb
6y ago
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0 comments
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Printed Links Detection Using TensorFlow 2 Object Detection API
(github.com)
2 points
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trekhleb
6y ago
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0 comments
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