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togelius
searching PlanetScale…
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9 ms
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61.
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by
togelius
11y ago
My intro to AI course at NYU uses the Ms. Pac-Man vs Ghost Teams framework for all of the assignments. It is indeed a very good starter problem.
62.
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by
togelius
11y ago
These two are both interesting and important research directions. They are indeed different but have significant overlap. That "game AI can already be easily written to win 100% of games" is plain wrong. It's true for some ga
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by
togelius
11y ago
So how exactly would we go about to make sure that no-one does research on AI? Which particular kinds of research would we ban? And how would we enforce it?
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by
togelius
11y ago
It's hard to create believable AI in a first-person shooter. See: http://nn.cs.utexas.edu/?botprize2012 It's actually really hard to create well-performing AI in a first person shooter, unless you give it explicit
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by
togelius
11y ago
I would say that progress on general AI can solve a lot of the problems we are facing. To take an obvious and down-to-earth example, let's say we "solve" logistics in the sense that we can transport things wherever we want, t
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Video games are essential for inventing artificial intelligence
(togelius.blogspot.com)
247 points
by
togelius
11y ago
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130 comments
67.
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Video games are essential for inventing artificial intelligence
(togelius.blogspot.com)
2 points
by
togelius
11y ago
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0 comments
68.
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by
togelius
17y ago
The new Mario AI contest is at http://www.marioai.org
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Player types emerge from unsupervised learning
(itu.dk)
1 points
by
togelius
17y ago
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0 comments