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tobr
searching PlanetScale…
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48 ms
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511.
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by
tobr
2y ago
I suppose it also doesn't really matter what kinds of resources the game originally requires. The diffusion model isn't going to require twice as much memory just because the game does. Presumably you wouldn't even necessaril
512.
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Just use fucking paper, man
(andy-bell.co.uk)
169 points
by
tobr
2y ago
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180 comments
513.
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by
tobr
2y ago
> If you like static typing, you’ll want to use TypeScript. It’s more work to set up, but it catches many bugs, especially subtle ones where JavaScript’s semantics are not intuitive. It’s worth looking at JSDoc as an alternative to regul
514.
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by
tobr
2y ago
You can’t start with this claim: > Here’s a framework for creating marketing that actually drives growth, not just hot air. and then not produce any evidence at all that this makes a difference for growth.
515.
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tobr
2y ago
If your eyes are exactly parallel the distance to the image shouldn’t affect its required size. The images need to be exactly as far apart as your pupils, and that doesn’t change with distance. Of course, your eyes don’t need to be exactly
516.
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by
tobr
2y ago
Interesting dynamics explained here. The second section of this post would be a very persuasive pitch for an expensive online course.
517.
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by
tobr
2y ago
I can't find the UX engineer role you mentioned! :)
518.
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tobr
2y ago
The best way to preserve your photos is to train a generative AI on them, and create infinite memories of your loved ones for you.
519.
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The Computer Is a Feeling
(robinrendle.com)
1 points
by
tobr
2y ago
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0 comments
520.
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by
tobr
2y ago
Why not?
521.
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by
tobr
2y ago
Even a stopped clock is right twice a day.
522.
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tobr
2y ago
I don’t think this is specific to technical posts. Using a cheap illustration makes the rest of the content look cheap too.
523.
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Jerk
(ivanish.ca)
1 points
by
tobr
2y ago
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0 comments
524.
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Blue Screen Compositing on Film (1987) [video]
(youtube.com)
1 points
by
tobr
2y ago
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0 comments
525.
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by
tobr
2y ago
The concern was about how many you responded to.
526.
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by
tobr
2y ago
What goes into developing, testing, calibrating something like this?
527.
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The interfaces with which we think
(alexanderobenauer.com)
3 points
by
tobr
2y ago
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0 comments
528.
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tobr
2y ago
As a life-long Mac user, I’ll have to ask. Why is it a “bad idea” to wake your computer by pressing one of the biggest keys on the keyboard?
529.
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by
tobr
2y ago
Can confirm that the gif only has two flashes, although the second one appears to be two frames long.
530.
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Abplus-dict: a spellcheck dictionary that never complains
(github.com)
1 points
by
tobr
2y ago
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0 comments
531.
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Neutering Spellcheck on macOS
(blog.zarfhome.com)
1 points
by
tobr
2y ago
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0 comments
532.
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by
tobr
2y ago
Nice, fancy approach. The stupid simple approach I’ve used is to sample each path with path.getPointAtLength() at an appropriate resolution, and use that to approximate the paths with many short straight lines segments which are trivial to
533.
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Riven on Apple II
(deater.net)
1 points
by
tobr
2y ago
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0 comments
534.
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Riven on Apple II
(deater.net)
4 points
by
tobr
2y ago
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0 comments
535.
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by
tobr
2y ago
That’s interesting. The shape is not just similar, but identical down to the curvature on the letters.
536.
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Against Landlords
(robinrendle.com)
4 points
by
tobr
2y ago
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4 comments
537.
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by
tobr
2y ago
Does she also say things like “Did you do anything fun over the weekends?”
538.
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Coding My Handwriting
(amygoodchild.com)
833 points
by
tobr
2y ago
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72 comments
539.
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by
tobr
2y ago
He’s wrong! He made the prop but he was not there when they filmed the scene. It was never used in the game.
540.
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Riven
(filfre.net)
8 points
by
tobr
2y ago
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1 comments
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