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throw2ih020
searching PlanetScale…
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61.
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throw2ih020
4mo ago
Distributor with a focus on restorations of important films (especially films important to the history of filmmaking). Kind of like GOG but for movies instead of games.
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throw2ih020
4mo ago
The real Criterion Closet is full of Criterion's catalog of Blu Rays and DVDs.
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throw2ih020
4mo ago
If you go to the store to order a sandwich and it isn't the lunch rush there is a decent chance they'll have your sandwich ready before you pay. No joke.
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throw2ih020
4mo ago
Over a period from 1960 to 1969: > Landing humans on the Moon by the end of 1969 required the most sudden burst of technological creativity, and the largest commitment of resources ($25 billion; $187 billion in 2024 US dollars)[24] ever
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throw2ih020
4mo ago
You gave me a flashback to that time I tried to use Git Annex on a moderately sized dataset and it resulted in a sysadmin at rsync.net personally contacting me to see if I needed help with whatever poorly written script was hammering their
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throw2ih020
4mo ago
In aerospace, those are the same statements. Those production floor changes are often the difference between a payload working or failing.
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throw2ih020
4mo ago
Yeah, engineering is another use case for Perforce, will be interesting to see if Epic pursues that market too. I know UE has some use in industries like architecture and professional simulators.
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throw2ih020
4mo ago
If they're doing a full build then yes, but in practice most devs or artists will work on smaller partial checkouts and another engineer or team works to keep everything integrated into regular builds. You don't need the full game
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throw2ih020
4mo ago
There are two parts to manufacturing technology: The written knowledge of what to build, and the process knowledge of all the gotchas and tricks and skill that people experienced in their craft rarely write down. (In many cases the great cr
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throw2ih020
4mo ago
It is truly a tragedy that the story for scaling Kubernetes beyond 3k-5k VMs is "run multiple clusters'. It's 10% overhead for tiny scale, doesn't scale well to large scale- it works well in this happy midrange of 7-3000
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throw2ih020
4mo ago
I haven't made games for a long time so I can't speak for my experience, only my friends. From what I understand (1) Perforce has decent integrations with the game engine editors my friends work with, so editor support is no facto
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throw2ih020
4mo ago
For context, since a lot of people on HN haven't worked on games - this is not intended to compete with Git for general software development. This is a competitor with Perforce for game development. Git is fine for text based files lik
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throw2ih020
4mo ago
I believe the commenter was being facetious; these are typically professional equipment for racing teams or eccentric multimillionaires. I've done actual motorsport for less than one of these rigs cost.
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throw2ih020
4mo ago
> Naively, I would assume that there are airlocks between the different sections of the ISS. There are not. The airlocks on the ISS are either docking modules for spacecraft, for spacewalks, or for deploying satellites. The crew shelters