Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
tholm
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
31.
▲
Terraform from an API
(nitric.io)
3 points
by
tholm
2y ago
|
1 comments
32.
▲
by
tholm
2y ago
Looked around for content on this subject and couldn't find much, and the CDKTF documentation doesn't touch on this either. So wrote a blog as a very basic guide to doing this. Hoping someone finds it useful.
33.
▲
Nitric adds Terraform Support
(nitric.io)
1 points
by
tholm
2y ago
|
0 comments
34.
▲
Maximizing Terraform modules for platform engineering
(thenewstack.io)
12 points
by
tholm
2y ago
|
6 comments
35.
▲
by
tholm
3y ago
As someone who prefers schema-first design this looks awesome. Having to hand cut OpenAPI specs is gross and quickly becomes unwieldy.
36.
▲
by
tholm
3y ago
Disagree on the contradiction but want your take on where you see it. I don't know what your experience is but "never" having seen any issues could also be bad thing, seeing the "don't" is just as valuable as t
37.
▲
by
tholm
3y ago
100% agree with your point on application code shaping infra, that's the standard pattern that tech like this is trying to achieve, by providing a standard by which those infrastructure requirements can be automatically understood. Fai
38.
▲
by
tholm
3y ago
Thanks for the insight, your last point on reducing context windows for AI is exactly what Nitric is trying to achieve for humans as well reduced cognitive complexity for 80% of the work (from your second point). I can see a path forward fo
39.
▲
by
tholm
3y ago
Hopefully this helps give a better idea of how it works under the hood: https://nitric.io/docs/reference/providers/custom/building-c... Not just a feature of Pulumi, its just used as the IaC of choice fo
40.
▲
by
tholm
3y ago
Nitric doesn't wrap the state management for Pulumi, we actually encourage integrating directly with Pulumi's own cloud offerings to manage your infrastructure state. https://nitric.io/docs/reference/pulu
41.
▲
by
tholm
3y ago
One of the co-founders of Nitric here, and I'll bite on this one :) I hear the separation of concerns between IaC and application code argument quite a bit, but always see an inherent coupling between the two. If changes to your IaC re
42.
▲
Show HN: Nitric – Python framework for building cloud apps
(github.com)
1 points
by
tholm
3y ago
|
0 comments
43.
▲
Nitric 1.0
(nitric.io)
1 points
by
tholm
3y ago
|
0 comments
44.
▲
by
tholm
3y ago
What about the framework 13? I'd class that as thin and lite.
45.
▲
The Broken Promises of Low-Code
(thenewstack.io)
1 points
by
tholm
3y ago
|
0 comments
46.
▲
by
tholm
3y ago
Great question my original implementation was actually with WebSockets for this. I ended up going with WebRTC as I'm using AWS APIGateway and streaming data for things like audio and video end up being very chatty or you end up bufferi
47.
▲
by
tholm
3y ago
Looks like the linked game is a GBA game, for now this is just a GB emulator (can probably play some GBC titles as well). Was considering making a GBA version of this though.
48.
▲
by
tholm
3y ago
The lambdas themselves do very little, most of the work is actually done by the game host. The bulk of the work for the lambdas is to process websocket events for signalling to establish peer connections.
49.
▲
by
tholm
3y ago
I used https://github.com/roblouie/gameboy-emulator which I forked and made a very minor tweak to allow streaming audio over WebRTC. Code was super well organized and easy to understand. Was also very easy to integrate
50.
▲
by
tholm
3y ago
Thanks for sharing this, wasn't even aware these existed, it's actually something I was thinking to working on next.
51.
▲
by
tholm
3y ago
Great idea! Will look into adding that in.
52.
▲
by
tholm
3y ago
That's exactly what inspired me to make this, I wanted to learn about WebRTC and used that idea as a base but also wanted the potential to play more real-time titles as well.
53.
▲
by
tholm
3y ago
Correct, just a webapp with peer to peer multiplayer (where players compete or cooperate using shared control of a single Gameboy)
54.
▲
by
tholm
3y ago
Not at the moment, but that's possible to implement by extending the emulator and this webapp. This implementation was more inspired by something like twitch plays pokemon (multiple users competing for control), but on a smaller scale
55.
▲
by
tholm
3y ago
I haven't exhaustively tested the emulator, but haven't found anything that doesn't work so far. Pokemon battles work well, was testing it with some friends today, with shuffled controls it was pretty fun.
56.
▲
by
tholm
3y ago
Good idea! Adding that to my to-do list.
57.
▲
Show HN: I built a multiplayer Gameboy
(github.com)
157 points
by
tholm
3y ago
|
32 comments
58.
▲
by
tholm
3y ago
If a document in plain-text provides instruction to a human on how to sort a set of things in a generic way, wouldn't this be implementing a sorting algorithm that runs on humans as a hardware platform?
59.
▲
by
tholm
3y ago
What is the value add here? It appears to be a closed source project that strings together many open-source projects, but the transparency is blocked by a paywall?
60.
▲
Show HN: Nitric – Node.js framework for building portable cloud apps
(github.com)
70 points
by
tholm
4y ago
|
33 comments
More ›