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theresistor
searching PlanetScale…
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17 ms
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151.
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by
theresistor
10y ago
LLVM has had the same thing for a very long time, under the name SimplifyDemandedBits
152.
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From Shader Code to a Teraflop: How GPU Shader Cores Work (2010) [pdf]
(bps10.idav.ucdavis.edu)
1 points
by
theresistor
11y ago
|
0 comments
153.
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by
theresistor
11y ago
To add a little more fuel to the "this is a rip-off" fire, many of the books they're looking for in 3.5e, 3e, and 2e are not hard to come by, either in physical form on auction sites or in digital form. They don't need
154.
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by
theresistor
11y ago
AArch64 is a dramatically nicer instruction set than AArch32.
155.
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by
theresistor
11y ago
Instruction sets very much can be fast or slow, at least in the context of discussing specific use cases. Many of the inner loops that take up most of the active cycles on a CPU today (crypto, compression, imaging, signal processing, linea
156.
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by
theresistor
11y ago
> So many people think SIMD is somehow about parallel computation, but to me the obvious use is small vector math with basic vector types and standard operators. The fact that you think that indicates that you have no experience with SIM
157.
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by
theresistor
11y ago
It is very commonly taught as an intro to poetry is US schools. I had to memorize it at age 10, for example.
158.
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by
theresistor
11y ago
I think the problem is with the assumption that expected wins are a good guide of behavior at the granularity of individual plays of the game. The expected win is infinite because very rare scenarios have huge payouts. However, any one pla
159.
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by
theresistor
11y ago
AFAIK the LLVM Foundation's primary operations are organizing LLVM developer conferences, which seems like it could be justified as educational undertaking.
160.
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by
theresistor
11y ago
Do you have a focus area within CS?
161.
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A C Compiler for Stack Machines (2006) [pdf]
(dcs.gla.ac.uk)
29 points
by
theresistor
11y ago
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8 comments
162.
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by
theresistor
11y ago
While I agree that they're not production grade, $240 is well within the budget of, say, a EE research lab that wants to experiment with memristor-based circuit topologies and has the equipment+expertise to handle them properly.
163.
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by
theresistor
11y ago
After a bit more digging, it appears to be a silver chalcogenide memristor, as described here: http://scholarworks.boisestate.edu/electrical_facpubs/73/ This is very different materially from the TiO2 based ones u
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by
theresistor
11y ago
Website is definitely underwhelming, but there's some documentation that appears reasonably detailed and plausible: Data sheet: http://nebula.wsimg.com/35f756676bf3290bebff9c9ac0f9e3ea?Acc... User manual: http:/&
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Boise startup offers commercially available memristors?
(bioinspired.net)
60 points
by
theresistor
11y ago
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23 comments
166.
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by
theresistor
11y ago
I did both Crytek and Unreal's VR demos at GDC, the dinosaur island and the Hobbit scene respectively.
167.
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by
theresistor
11y ago
Yes, both of them looked equally screendoor-y and pixel-y to me.
168.
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by
theresistor
11y ago
As I said in my other comment, I'm really surprised by this. When I tried a DK2 and a CB back to back, I couldn't tell a difference (and not in a good way, they were both extremely screendoor-y and pixel-y) other than the headpho
169.
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by
theresistor
11y ago
I'm really surprised by your comments about Crescent Bay. I used a DK2 and a Crescent Bay back to back, and literally could not tell the difference aside from the headphones. Both were horribly screen-doory-y and pixel-y.