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thatsadude
searching PlanetScale…
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9 ms
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61.
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by
thatsadude
5y ago
Not a single microphone but there is acoustic vector sensor which can also give you the sound's direction. Very expensive though, several Israel companies use them for detecting gunshot's direction. https://www.ese.wus
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thatsadude
5y ago
In fact, you can use some lens such as parabolic reflector but it will make the problem very complicated to solve.
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thatsadude
5y ago
There are two main ways to do it: algorithms based on time difference of arrival and algorithms based on estimation of sound energy on a predefined grid. You can also estimate the distance but it will not as accurate as the direction.
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thatsadude
5y ago
You can estimate 2D direction with 2 microphones (most of phones and laptops have at least 2 mic).
65.
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thatsadude
6y ago
Does it support matrix multiplication, matrix inversion, SVD, etc.? These are very important operations for array processing. I cant seem to find them in SOUL's documents.
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thatsadude
6y ago
Signal processing, 15 years using Matlab/Octave and 10 years using Python. It's easier to prototyping signal processing algorithms in Matlab/Octave. Some important functions in Scipy perform much worse than Matlab/Octave
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thatsadude
6y ago
I concur. IMO her works are more of opinion pieces than science.
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thatsadude
9y ago
Maybe that German paper is just an outlet of German secret service.
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thatsadude
9y ago
I love both Dota and ML, this is awesome. I would love to know whether they release the source code for us to play around.
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thatsadude
10y ago
Donoho proposed basics pursuit 10 years before it was proved in his joint work with Terence Tao.
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thatsadude
10y ago
I made the same switch 6 years ago. Occasionally, I miss the way Notepad++ showing binary file, Sublime will just show the hex code. I tried to pick up Atom/Visual Code last year but gave up. Sublime is fine for me.
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thatsadude
10y ago
Isn't backprop a clever application of chain rule in multivariate calculus?
73.
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thatsadude
10y ago
Check out Nesterov's Accelerate gradient. Its convergence rate is O(1/t^2).
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thatsadude
10y ago
This and "C traps and pitfalls" [1] were my favorites back to the days. [1] http://www.literateprogramming.com/ctraps.pdf
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thatsadude
11y ago
The game is amazingly close though.