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tehsauce
searching PlanetScale…
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26 ms
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391.
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by
tehsauce
9y ago
Going to shamelessly plug my interactive viewer for n-dimensional geometry, demoed here with a tesseract. http://transdimensional.xyz/ Each column is a slider that previews rotation of each axis. Drag them. Made with threej
392.
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by
tehsauce
9y ago
Yes! I want to see more shadertoy on HN
393.
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by
tehsauce
9y ago
This hardware is designed for running spiking neural network models? What is the current state of the art in this field? I was under the impression that training a spiking neural network was somewhat of an unsolved problem, because backprop
394.
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by
tehsauce
9y ago
Breezes right over back-propagation, arguably the most crucial part :/
395.
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by
tehsauce
9y ago
For the last 8 months or so I've been developing a project (using gpus) to detect faint moving objects- distant kuiper belt or planet 9 range. Recently we had an algorithmic breakthrough that may be a game changer in how fast we are ab
396.
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by
tehsauce
9y ago
I have actually tested this nbody sim on the aws linux free tier :)
397.
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by
tehsauce
9y ago
For anyone interesting in toying with a Barnes-Hut gravity simulator that can handle lots of particles and produce pretty pictures, here's one I made last year for fun. https://github.com/PWhiddy/Nbody-Gravity Tak
398.
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by
tehsauce
9y ago
I was curious to see that first demo in action, so I quickly whipped up a shadertoy https://www.shadertoy.com/view/Mtsyz2
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Canyonlands
(aoe3.heavengames.com)
1 points
by
tehsauce
9y ago
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0 comments
400.
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A simple Haskell raytracer
(github.com)
2 points
by
tehsauce
9y ago
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0 comments
401.
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by
tehsauce
9y ago
https://github.com/DiracInstitute/kbmod The project I was referring to :)
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by
tehsauce
9y ago
I used pybind11 for my open source asteroid detection code. It's very slick, especially it's ability to seamlessly convert between stl and python lists- for example a vector of strings converts directly to a python list of strings
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by
tehsauce
9y ago
This attitude does not support productivity or learning. Tutorials sometimes can be a simple series of steps to follow that avoid actually teaching concepts in depth but they are useful for two reasons: 1. Often, you only want to do somethi
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by
tehsauce
9y ago
"last month after running experiments in which particles within the LHC detectors collide about 1 billion times per second, with each collision generating a petabyte of data." 1 billion petabytes per second haha
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by
tehsauce
9y ago
Look at david.li webgl demos
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by
tehsauce
9y ago
His webgl pathtracer is very cool also! http://madebyevan.com/webgl-path-tracing/
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by
tehsauce
9y ago
Don't get me wrong, this is super cool technology. But imagine putting a 1500kg Tesla 100kWh battery into a much more efficient Cessna type design that is lighter and has larger wings. It would need to dish up about 80kw to maintain cr
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Fabrice Neyret's Collection of Desmos Graphs
(evasion.imag.fr)
2 points
by
tehsauce
10y ago
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0 comments
409.
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by
tehsauce
10y ago
Anyone else know this guy from his shadertoy profile?
410.
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by
tehsauce
10y ago
This pales in comparison to the much more detailed, beautiful, featured, older visualization at https://earth.nullschool.net