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taylorallred
searching PlanetScale…
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31.
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taylorallred
1y ago
That "just" was too flippant. My bad. What I meant to convey is "hey, there's some fast compiling going on here and it wasn't that hard to pull off. Can we at least take a look at why that is and maybe do the same t
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taylorallred
1y ago
So there's this guy you may have heard of called Ryan Fleury who makes the RAD debugger for Epic. The whole thing is made with 278k lines of C and is built as a unity build (all the code is included into one file that is compiled as a
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taylorallred
1y ago
@AndyKelley I'm super curious what you think the main factors are that make languages like Zig super fast at compiling where languages like Rust and Swift are quite slow. What's the key difference?
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taylorallred
1y ago
How does Cute compare to Raylib?
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taylorallred
1y ago
Not all SWE jobs have the same culture and there's work outside of silicon valley. That said, it sounds like you've decided that this isn't for you anymore so what is? What's something that makes you excited or you find
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taylorallred
1y ago
Languages that encourage making DSLs are a two-edged sword. On the one hand, you get to make a language that is more clear and fine-tuned to your use-case. On the other, you have an ad-hoc language with no support that you have to maintain
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taylorallred
1y ago
Ngl, I was hoping “resources” was referring to memory.
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taylorallred
1y ago
Same. I think some people have a mind that is more suited for managing other minds and that’s not me.
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taylorallred
1y ago
Yeah this is a fair point. In honesty, the attempts I have made to have GPT help me think creatively has usually left me disappointed and feeling like it was picking safe, middle-of-the-road solutions. That could be on my prompting skills b
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taylorallred
1y ago
I don't entirely agree. This mentality is what leads to brutalist architecture offices that suck out the soul of all who work in them. People "live" and "work" in their apps and should feel alive while they do that.
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taylorallred
1y ago
To be fair, if you try to paint something on a webpage that follows the mouse cursor it's gonna be laggy af even in really simple toy examples. The blame may fall more on browsers.
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taylorallred
1y ago
This seems like another case where jblow's opinions are guided by his experience as a game dev. Games can be "finished" and never touched again. I think I mostly agree with him that software could be made to be timeless t
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taylorallred
1y ago
Among the many ways that AI causes me existential angst, you've reminded me of another one. That is, the fact that AI pushes you towards the most average thoughts. It makes sense, given the technology. This scares me because creative t
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taylorallred
1y ago
Where can I go to learn how to scavenge for microcontrollers and load/operate an OS like this on them? (Low-key would like to know that I could do that if need be).
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taylorallred
1y ago
Odin really hits the sweet spot for everything you would want from a language for the game dev and game-dev-adjacent space in terms of simplicity, convenience, and speed. I think a major design decision of the language that will make or bre
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taylorallred
1y ago
I love jetbrains IDE for all sorts of features (their git tools like diff checker are unmatched imo). I've been wanting to use them for C++ for a while now specifically because I find that many LSP solutions are not that great. Looking
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taylorallred
1y ago
Cool that you're using areas/pools for lifetimes. Are you also using custom data structures or stl (out of curiosity)?
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taylorallred
1y ago
I connect with this article very deeply. There was a time when I came to a similar conclusion about rust. That is, its requirements for your code become a puzzle in themselves and make the job a little less boring but when the novelty wares
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taylorallred
1y ago
Question from genuine ignorance: are scientists not incentivized to do good work even if it doesn't result in cool/useful/desired outcomes? I would think that even "the data from the experiment was inconclusive" sho
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taylorallred
1y ago
I love Rust and wanted to use it for gamedev but I just had to admit to myself that it wasn't a good fit. Rust is a very good choice for user space systems level programming (ie. compilers, proxies, databases etc.). For gamedev, all of
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taylorallred
1y ago
I mostly agree with the sentiments in this article. I was once an extremely zealous FP acolyte but eventually I realized that there are a few lessons worth taking from FP and applying to more conventional programming: 1. Pure functions are