Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
tadhgk
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
9 ms
·
31.
▲
The new Syndicate is an FPS. Is that what fans really want?
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
32.
▲
How to use permission marketing for game development and publishing.
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
33.
▲
Adventure Games Deserved to Die
(whatgamesare.com)
7 points
by
tadhgk
15y ago
|
7 comments
34.
▲
Belief Engines [Thauma] #gamedev
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
35.
▲
The PC's Future is Delightfully Complicated
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
36.
▲
Is a Post-Programming Age Possible?
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
37.
▲
Your games go unfinished because you’re building the wrong games.
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
38.
▲
What makes a game world different from a virtual world or a simulator? Motion.
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
39.
▲
Do Your Players Know Their Role? (gamedev)
(whatgamesare.com)
2 points
by
tadhgk
15y ago
|
0 comments
40.
▲
Is Google+ the Next Big Thing? (gamedev)
(whatgamesare.com)
2 points
by
tadhgk
15y ago
|
1 comments
41.
▲
Getting the Jumps Right (gamedev)
(whatgamesare.com)
2 points
by
tadhgk
15y ago
|
0 comments
42.
▲
Your Rage is Pointless
(whatgamesare.com)
2 points
by
tadhgk
15y ago
|
0 comments
43.
▲
On the virtues of being the big development fish in the small platform pond
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
44.
▲
Synchronous or Asynchronous Gameplay: What exactly are they?
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
45.
▲
by
tadhgk
15y ago
Well said.
46.
▲
by
tadhgk
15y ago
Everything really, to a greater or lesser degree.
47.
▲
Are you building your games/software company around the wrong model?
(whatgamesare.com)
3 points
by
tadhgk
15y ago
|
4 comments
48.
▲
Beware Arcane Actions [Game Design]
(whatgamesare.com)
2 points
by
tadhgk
15y ago
|
0 comments
49.
▲
Keeping Players at Bay [Diablo 3]
(whatgamesare.com)
2 points
by
tadhgk
15y ago
|
0 comments
50.
▲
Social Needs Scale
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
51.
▲
How to Look At Resources vs Risk. Applies to all Startups.
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
52.
▲
I Think Facebook is Over [Social Games]
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
53.
▲
Captain Crunch and the Crazymakers. Working conditions in games.
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
54.
▲
Is Your Game One-Dimensional?
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
55.
▲
Why players become invested in games
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
56.
▲
Can the Ultimate Platform Work? [Wii U]
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
57.
▲
Going to the Circus [E3]
(whatgamesare.com)
2 points
by
tadhgk
15y ago
|
0 comments
58.
▲
All Good Games Are Tests, But Not Vice Versa
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
59.
▲
Busywork is not Fun [Game Design]
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
60.
▲
The Enclosure Problem [Gamification]
(whatgamesare.com)
1 points
by
tadhgk
15y ago
|
0 comments
More ›