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swetland
searching PlanetScale…
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121.
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swetland
13y ago
I expect optimizations will come in the form of: - GPU driver improvements (they've already been working with nvidia, amd, and intel) which everyone benefits from - kernel patches (maybe they fiddle with the scheduler or something) whi
122.
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swetland
13y ago
That status document is great. Thank you!
123.
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swetland
13y ago
The most recent released version of Mesa supports OpenGL 3.1 (which dates back to 2008 or 2009, iirc). http://www.mesa3d.org/relnotes/9.1.5.html "Mesa 9.1 implements the OpenGL 3.1 API" I believe I saw some r
124.
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swetland
15y ago
As far as I can tell, I think the cycle count is intended to model the cost of cycles against your 100KHz budget. I'm not sure I think it's worth the complexity. Given that Notch seems to want to continuously operate one or more virtual CP
125.
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swetland
15y ago
Instructions can be 1-3 words depending on opcode and operand types. I was using the skip register to avoid having to decode instructions just to skip 'em. Turns out that my operand decoder is side-effecty (adjusts SP for PUSH/POP operand
126.
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swetland
15y ago
There's a check in the writeback phase that prevents that.
127.
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swetland
15y ago
Well, I think of it more as "fan art", if you will, than a serious project. I was trying to aim for a "one page" implementation for a one page spec (given how generally clean and tidy the design is) because it was fun.
128.
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swetland
15y ago
Yeah, think you're right. I'm out of spec there. That's what you get for trying to be cute. Fixed now.