Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
sublimit
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
9 ms
·
31.
▲
by
sublimit
13y ago
It's like the author realized he didn't have much to say, so he just upped the font size. It's not a novel observation that people improve as they go on. Strange that the community considers this to be a front page article.
32.
▲
by
sublimit
13y ago
As I see it, the story is about becoming less dependent on computers in a time where computers are in charge.
33.
▲
by
sublimit
13y ago
That writing style is almost schizophrenic. Tangents upon tangents, it gives a restless impression.
34.
▲
by
sublimit
14y ago
I liked these quotes and was surprised to see the negative response. Sed Itious' comment seems to attack Graham on a personal level, like for being a "tedious ex-nerd" or having "bubbling narcissism", even linking him to racism somehow. Is
35.
▲
by
sublimit
14y ago
Who is this guy? Why does Hacker News care about some blog post on his personal life?
36.
▲
by
sublimit
14y ago
Don't be silly, that's just the way their logo is stylized. Their FAQ states it's indeed "Stack Overflow", and their mobile version has a logo with a space.
37.
▲
by
sublimit
14y ago
Really, Hacker News? Is this what you want to see on the front page?
38.
▲
by
sublimit
14y ago
Yes, these are the sort of oversimplified catchphrases Hacker News loves to eat up and regurgitate. And when a thread called "No, Don't Learn To Hate The Status Quo" comes up, they'll turn around 180 degrees and claim that was what they tho
39.
▲
by
sublimit
14y ago
The article uses a good example of designing things for other designers . The difference doesn't improve the product in a way that benefits the user. It's why I fail to understand designers sometimes. On the other hand, I'm sure designers
40.
▲
A procedural procedural level generator generator
(geneura.ugr.es)
1 points
by
sublimit
14y ago
|
0 comments
41.
▲
by
sublimit
14y ago
That seems awfully pedantic and useless as an official guideline. I mean, it's the same article nonetheless.
42.
▲
by
sublimit
14y ago
Well, many of us still don't. I don't think I have the necessary teamwork skills. I just want to code, I don't want to deal with people who do, or read thousands of lines of foreign code.
43.
▲
by
sublimit
14y ago
Fine, then don't. (These words were just about as enlightening as the article.)
44.
▲
by
sublimit
14y ago
Because desktop screens aren't touchscreens? I don't get it, is this a trick question?
45.
▲
by
sublimit
14y ago
Speaking as a smart phone user, I hope the mechanic of using your fingers as the control scheme for small flat surfaces will be retrospectively seen as a failed experiment, and eventually forgotten. I find the lack of tactile feedback to be
46.
▲
by
sublimit
14y ago
Yeah, yeah. Genetic fallacy, no true Scotsman and all that.
47.
▲
by
sublimit
14y ago
Moral of the story: focus on the damn hacking and stay on your computer, at least until you've achieved something worth having a conference speech or "Cryptoparty" about. The thing about the hacker community is that people won't like you if
48.
▲
by
sublimit
14y ago
Thanks, I figured there would be some situation like this that'd inspire one to write a cross compiler.
49.
▲
by
sublimit
14y ago
It is a feat of compiler design if it works even adequately. I was expecting to see some example output, though.
50.
▲
by
sublimit
14y ago
Cross-language compilers aren't a particularly new concept, though. And I fail to see how this one's exactly useful, either. Seems more like an "it can be done" sort of challenge, rather than a tool people would use in everyday programming.
51.
▲
by
sublimit
14y ago
The article's right, and in fact, I thought it was common sense. Like, interface design 101. In the end, a graphical interface is just an intuitive way to use the application's functions. If using the interface is enough of a task that you
52.
▲
by
sublimit
14y ago
The way I see it, a programming language should... 1) correspond to computer architecture (which excuses the distance from human thinking) 2) correspond to human thinking (which excuses the distance from computer architecture) So what's the
53.
▲
by
sublimit
14y ago
Oh great. What will you people come up with next? Variableless programming?
54.
▲
by
sublimit
14y ago
Well, didn't my previous post have substance? It's like everything I say nowadays gets buried. I'm going to guess it's power users trying to silence the small fry.
55.
▲
by
sublimit
14y ago
Now now, I'm surprised my light-hearted post caused such a backlash. >Perhaps if you find it uninteresting you should refrain from commenting? Just a friendly suggestion. I mean, what value are you adding by saying you find it uninteres
56.
▲
by
sublimit
14y ago
That was a particularly uninteresting collection of identical-looking things.
57.
▲
by
sublimit
14y ago
My attempts to read this on my phone were futile. Every time I tried to scroll, it just jumped back to the top immediately.
58.
▲
by
sublimit
14y ago
I'm not a fan of free-to-play games myself because of this reason. The game mechanics are so clearly calculated based on the revenue they'll bring in. I feel like I'm always just a walking micro-transaction to the developers, even after I p
59.
▲
by
sublimit
14y ago
I'm with Wilson on this, and I hate this sort of rhetoric in general, so I'm frustrated to see Hacker News eating it up time and time again. It's not thought-provoking to make claims that everyone knows are plain absurd. I understand Andree
60.
▲
by
sublimit
14y ago
OP could at least have linked to an article about her, with some timely reason for why Lovelace should be mentioned on the front page of Hacker News. A Wikipedia page with no context is on par with "TIL about Ada Lovelace".
More ›