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stevekwon211
searching PlanetScale…
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stevekwon211
2y ago
A big thank you to everyone who commented here! I’ve always wanted to have discussions like this on Hacker News and receive honest feedback, so this feels really great. Thanks to all of you, I’ve gained a lot of inspiration about what’s lac
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stevekwon211
2y ago
I don't find your comment frustrating at all. I really appreciate it. To give you a bit of personal background, I'm a heavy gamer and I absolutely love the games I mentioned. I also fully understand why limits exist in games and w
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stevekwon211
2y ago
I said it wasn’t agile because the cycle between launching and getting player feedback takes too long. And yeah, I agree it’s not really a new opportunity, just one that’s always been there. It just hasn’t been done right yet. Games just ne
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stevekwon211
2y ago
Really appreciate the honest and direct feedback. You’re probably right, I’ve been consuming a lot of YC and a16z content, maybe too much. And yeah, I’m ready to put in the work and dive deeper into this space Thanks for taking the time to
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stevekwon211
2y ago
Really appreciate the feedback! I know the game experience is pretty rough right now since it’s just a demo. But moving forward, I’m planning to add a lot more, and I’ll definitely take your suggestions into game—things like diverse terrain
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stevekwon211
2y ago
Appreciate the link! I actually read that last year since I play Roblox, and yeah, I think they’re in a great spot to make it happen. In my demo, AI comes into play when you combine items. So if you merge a fox and a rock, the AI reads thei
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stevekwon211
2y ago
sometimes junk, but sometimes really good one haha
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stevekwon211
2y ago
Limit is good when the game has specific rules. Also if we make game for people who don't like open-world game, then there must be some limits to make them not be lost
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stevekwon211
2y ago
I totally agree with you. Fun comes first when it comes to games. The whole reason I want to remove barriers is to make it easier for more people to just jump in and enjoy. I love games like Minecraft, Roblox, Civilization, and Cities: Skyl
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stevekwon211
2y ago
okay! thanks for the comment, we gotta work on it right now
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stevekwon211
2y ago
Thanks for the great comment! Here’s what I think: I don’t really understand why making a game has to take years. With AI advancing so quickly, the cost of game development is dropping fast—creating 3D assets, BGM, sound effects, characters
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stevekwon211
2y ago
Yeah, it’s only been a month since We started, so there isn’t much yet. Right now, the main gameplay is just exploring the world, picking up items, and crafting new things. I wrote about what I plan to add in the next 1–2 months in another
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stevekwon211
2y ago
right we've built only 1 month so there's not much thing to do now. We are going to build this in 1~2 months - AI director systems which generate sounds effects, features based on the crafted items (ex: if player craft a gun, then
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stevekwon211
2y ago
We thought account is essential because it is for your progress and creations are saved when you log back in. It's first to build game so I didn't thought people will ask "why do we need an account?" So we plan to make g
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stevekwon211
2y ago
you can watch a demo video here instead of logging in https://www.youtube.com/watch?v=F_wDBGdr_jg
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Show HN: AI-native browser game that users can craft unlimited 3D items
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32 points
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stevekwon211
2y ago
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39 comments