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stesch
searching PlanetScale…
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41 ms
·
391.
▲
by
stesch
11y ago
I'd say at least a week just to write the release notes. Perhaps even a month. This page doesn't end.
392.
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SIGGRAPH's Best Real Time Graphics and Interactivity
(unrealengine.com)
1 points
by
stesch
11y ago
|
0 comments
393.
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COBOL on Wheelchair
(azac.pl)
1 points
by
stesch
11y ago
|
0 comments
394.
▲
by
stesch
11y ago
People should really think about the message a 0.x version number is sending. This project is 8 years old. Why is this still 0.x?
395.
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by
stesch
11y ago
I'm not sure if this will help me. I guess I'm in a programmer midlife crisis. Every new thing is potentially a waste of time because you can't predict if it is still around in 2 years. And with Google you know that they inve
396.
▲
by
stesch
11y ago
How tied is Go into Google? What if Google drops Go?
397.
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Our Netzpolitik Statement
(netzpolitik.us)
4 points
by
stesch
11y ago
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0 comments
398.
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Moving away from Xojo
(boredomsoft.org)
1 points
by
stesch
11y ago
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0 comments
399.
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Microsoft HoloLens – E3 2015 Minecraft Gameplay [video]
(youtube.com)
4 points
by
stesch
11y ago
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0 comments
400.
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Unity 5.1 is here
(blogs.unity3d.com)
3 points
by
stesch
11y ago
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0 comments
401.
▲
by
stesch
11y ago
Should have watched my heart rate this morning (CEST) when I tried to sign an app for enterprise deployment. Nothing was working. Many Apple servers were in maintenance work until before the keynote.
402.
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Ask HN: Do users really want augmented reality?
1 points
by
stesch
11y ago
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0 comments
403.
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by
stesch
11y ago
http://www.xkcd.com/191/
404.
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After Apple killed Junaio, what other app to use for AR?
1 points
by
stesch
11y ago
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0 comments
405.
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by
stesch
11y ago
Can you recommend any alternatives to Junaio? Free app for the users. 3D, animated, interactive.
406.
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by
stesch
11y ago
A few days ago I posted about some feature X a company was building for product Y of another company. One of the first comments was from someone who was excited that this feature was available or at least will be usable in foreseeable time.
407.
▲
by
stesch
11y ago
No, you don't really want to know why you are getting downvoted. Every time I got an explanation on Reddit it was annoying and more aggravating than just some stupid downvotes.
408.
▲
by
stesch
11y ago
What are you talking about?
409.
▲
by
stesch
11y ago
There's current traffic on the mailing list. Everybody talks about it like it's alive.
410.
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by
stesch
11y ago
When was this project abandoned? There's a mailing list and Miguel de Icaza posted last month. Nothing mentioned about abandoning the project.
411.
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by
stesch
11y ago
Title of this post: Mono for Unreal Engine
412.
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by
stesch
11y ago
Sorry for wasting everybody's time. I didn't know this isn't a real thing anymore. :-( I was digging through Reddit and saw some interesting comment by Miguel de Icaza. It was regarding his blog post http://tirania
413.
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Mono for Unreal Engine
(mono-ue.github.io)
43 points
by
stesch
11y ago
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34 comments
414.
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IL2CPP Internals: A Tour of Generated Code (Unity3D)
(blogs.unity3d.com)
2 points
by
stesch
11y ago
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0 comments
415.
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by
stesch
11y ago
That's why every framework invents its own kind of OO for it. :-(
416.
▲
by
stesch
11y ago
I've read a comment somewhere that they are developing a new dart2js. Is this right?
417.
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Alan Kay on Messaging (1998)
(c2.com)
136 points
by
stesch
11y ago
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61 comments
418.
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Google Dart Will Not Be the Next Default Programming Language of the Web
(arc.applause.com)
40 points
by
stesch
11y ago
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42 comments
419.
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No, Apple Isn't Cutting Pebble Off from iOS
(wired.com)
2 points
by
stesch
11y ago
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0 comments
420.
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by
stesch
12y ago
Or put it in context and see that people are pissed that bugs aren't fixed for months but instead you get ads now.
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