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stefanka
searching PlanetScale…
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6 ms
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31.
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stefanka
11mo ago
It’s great! How did you do it? I printed it out months ago and wondered how to do one myself
32.
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stefanka
1y ago
Great project! It uses the motion library from the artist quaternius. He has some wonderful free and low-cost models.
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stefanka
1y ago
Apple's main revenue is not from advertising but mostly from expensive hardware
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stefanka
1y ago
After the upgrade (which I even don't remember allowing), I had double UEFI entries. Cost me nearly a day to be able to boot windows (and it works only from the Linux boot menu)
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stefanka
1y ago
Will it run on the Quest headset? It’d be nice to develop rust extensions for Godot in a real IDE. Price seems fair to me too. Will there be a means to test the software first?
36.
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stefanka
1y ago
I’m kind of disappointed that the earbuds mentioned in the text aren’t shaped like gummy bears (and the power bank not like a pack thereof)
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stefanka
1y ago
This should be listed on European-alternatives.eu. I was just looking for something similar with little success. Thanks for sharing.
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stefanka
1y ago
Does this work for private/closed source project? Where are the servers located and how is it financed?
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stefanka
1y ago
Everything but all the diodes down its left hand side
40.
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stefanka
1y ago
A motion capture App that uses a probabilistic approach to fully automate the labeling and mapping process. I have this algorithm for quite a while in my head and want to use it to get up to speed with Godot and Rust. Intended to work with
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stefanka
1y ago
It’s an extrapolation beyond known data that is inaccurate. I wonder why this can’t be detected during inference
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stefanka
1y ago
> But I never want me to be a reason he backs away from something because my feedback was wrong. Do you want an LLM to be the reason? You can explain that your Feedback is opinionated or biased. And you know him better than any machine e
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stefanka
1y ago
Depends entirely on the application I guess, but you'd get further for sure. Either way you are now confronted with more complex cable management and maintenance, and additional weight. You'd at least get around gravity compensati
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stefanka
1y ago
I agree. But even then elasticity had to be taken into account (and maybe even gravity), if the object is very delicate.
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stefanka
1y ago
> ...that's how it was in year 2020 Humanoid robotics research was pretty popular in the early 2000s already, with remarkable, reproducible results not only in videos. It’s definitively more present in the media now.
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stefanka
1y ago
Ooooh. For _that_ application you better have either enough elasticity or reliable force/torque sensors and a good control in place.
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stefanka
1y ago
It’s one of best designs I have seen, I admit. But for that price you cannot get absolute encoders outside the motor, reliable force/torque sensors (think picking up a strawberry), tendons (thread below). It might be too limited for re
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stefanka
1y ago
If space permits you should add absolute encoders in the joints. In a finger that’s likely a challenge. In an arm, that’s easy
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stefanka
1y ago
If you can get a feedback loop at the respective joint, then yes, this might be enough. In case of an arm (not this hand), you can often only observe the end of a chain, and then, that’s more complex
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stefanka
1y ago
Or both …
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stefanka
1y ago
You don't necessarily need neural networks for that, there are more specialized function approximations that learn faster and enable life-long learning for kinematics/dynamics and extrapolate better than NN which are more general
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stefanka
1y ago
Not to mention that they easily break and are annoyingly tedious to be replaced (I had to assist often enough on such "surgeries" in our lab)
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stefanka
1y ago
Roboy used dyneema tendons if I recall correctly. Fluidic actuators is another option. IMO, additional sensors and sensor fusion are necessary but this will raise the costs and demand to control software significantly. We are researching hu
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stefanka
1y ago
Most tendons materials are elastic. That lead to create calibration problems and require proprioceptive sensors in the hand
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stefanka
1y ago
Safety in rufst is not only about memory safety. It’s also about avoiding unpredictable behavior.
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stefanka
1y ago
One mentioned glue traps. What’s that and why is it used? Sounds like a horrible way to catch birds.
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stefanka
1y ago
I like that this looks like a very ethical and "fair" use of the LLM technology
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stefanka
1y ago
We have also a pretty decent amount of experience with (pulse/spiking) artificial neural networks in analog hardware, e.g. [1]. Very Energy efficient but yet hard to scale. [1] https://www.kip.uni-heidelberg.de/Veroeffe
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stefanka
1y ago
It is not that complicated or time-consuming to do the transformation manually. On the contrary, it's even fun and a good practice (but admittedly, I do have a rather conservative view on the matter)
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stefanka
1y ago
It is indeed great for creating a prototype. After that, one can gradually migrate to Rust go benefit from faster execution times. The Rust bindings are in a pretty decent shape by now https://godot-rust.github.io/
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